[. . . ] You will not be able to use the Dreamcast Controller to play Sega Bass Fishing 2 when the Fishing Controller is being used. Although it is possible to play Sega BassFishing 2 using only the fishing controller, you will be unable to save game files. MOVING AROUND WITH BOAT BEFORE CASTING THE J UMP PACKTM (SOLD SEPARATELY) Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller. The Jump Pack does not lock into place when inserted into Expansion Socket 1, and may fall out during game play. Insert the memory card into Expansion Socket 1 of the Dreamcast Controller and the Jump Pack into Expansion Socket 2. TEMPERATURE/ DEPTH OF WATER SPEED OF BOAT FISH-FINDER FISH-FINDER window displaying a MAP DIRECTION OF CASTING 2 3 SBF2 Manual 7_20. qxp 7/20/01 3:28 PM Page 6 HOW TO FISH CONTROLLERS DREAMCAST CONTROLLER START BUTTON FISHING CONTROLLER START BUTTON REEL HANDLE BOAT CONTROLS Within the selected area of the lake, you can freely move around by controlling the boat. [. . . ] While reeling in, you can use the Analog Thumb Pad to give action to the lure. To retrieve the lure, press B. Next, use $^ to select from the available lure types, and *@ to select from the available color variations. Note that the number of available lures will increase when certain requirements are met. HOOK UP When a fish bites, hook the fish. With the Fishing Controller To hook the fish, flick the Fishing Controller upward, in the opposite direction to casting. CASTING With the Dreamcast Controller Press L to start casting. Simultaneously, you can press the D-Pad *@ to adjust the strength of casting. With the Fishing Controller To cast using the Fishing Controller, first hold it upright, then flick it downwards as if you are casting an actual fishing rod. Make sure to put your index finger on the hook, as shown, to avoid accidentally throwing it out of your grip. You don't need to use a lot of force. Note It is possible to cast while on both the Casting Direction Select screen and the Casting Method Select screen. On the Casting Direction Select screen, it is only possible to cast overhead. 6 7 SBF2 Manual 7_20. qxp 7/20/01 3:28 PM Page 10 FIGHT When you have successfully hooked the fish, reel it in. Pay attention to both the Line Tension Gauge and the action of the fish when reeling it in. CATCH When you reel the fish in close enough, the screen will change to the Catch screen. A Catch gauge with a red marker will be displayed at the bottom of the screen. When the marker is within the yellow zone, press A to successfully catch the fish. NOTE: If you are using a Mad Catz Rumble RodTM, you must press B to successfully catch the fish. There are three zones on the Line Tension Gauge: green (low), yellow (medium), and red (high). When there is too much tension on the line, the gauge will flash, signaling that the line might break, resulting in the fish escaping. To reel in successfully, control your reeling speed. SUCCESSFUL CATCH When you successfully catch the fish, the name of the fish you caught and its weight will be displayed. You will resume fishing from the Casting Direction Select screen. By controlling the rod, you can also control the tension from rising too much. Use the Analog Thumb Pad $^ to move the rod left and right, and *@ to raise and lower the rod. Try to move the rod in the opposite direction to which the fish is moving. PAUSING THE GAME At any time during the game (except on the Select Area screen), press the Start Button to pause the game and display a Pause menu. Select BA CK and press A (or simply press the Start Button) to resume the game. Select QUIT to end the game (your action will be confirmed before quitting). TIME LIMIT You will fish until the given time limit. When the time limit nears, a message will be displayed to indicate this. 8 9 SBF2 Manual 7_20. qxp 7/20/01 3:28 PM Page 12 STARTING THE GAM E After the opening sequence, the Title screen will be displayed. [. . . ] The abilities are Casting Distance, Casting Accuracy, Retrieving Speed, Sight, Fighting Technique, and Retrieving Technique. Select your character not only by his/her looks, but also by his/her abilities. SELECTING CHARACTERS AND ATTRIBUTES Use *@ to select the menu item, and $^ to select from available options of the menu item. Press A to enter your selection, or B to cancel. PRACTICE Before you fish in the tournament, you can practice on the lake where the tournament will be held. PLAYER TYPE CLOTHING SUNGLASSES CAP/HAT BOAT COLOR Change the character to be used. [. . . ]