[. . . ] Shadow (Xbox) Manual Front Cover
SAFETY INFORMATION
About Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] Typical Missions are as follows: Dark Mission Normal Mission Incapacitate a specified number of GUN agents. Touch the Goal Ring at the end of the Stage.
cAecsst ehP uaesM ne, uo rsu eht e-Dap d31 5ots iwct hebwtee naDkr , oNmrlaa dnH re oiMssoisn . hWnea D ra kroH re oiMssoi nah sebnes leceet, dt ehr qeeutsni giMssoi nhCracaet riwllt arev liwht Shadow assisting and recommending actions in line with the Mission goals. Mission progress will also be displayed on the left or right side of the screen.
% Any Mission can be completed, even if a different Mission and Mission
Character are selected.
% Depending on circumstances, it may become impossible to complete the
selected Mission ("Mission Fail") and you will need to complete the Stage via other means. Dark Mission Stage 1 Normal Mission Hero Mission
Stage 2a Stage 2b Stage 2c
Stage 3a Stage 3b Stage 3c
SHADOW'S MIND SYSTEM
Depending on Shadow's behavior, it is possible to awaken Hero Shadow and Dark Shadow for a short period of time. During this time, the following special abilities become available.
T Chaos Control (Hero Shadow only; p. 13) T Invincibility T Chaos Blast (Dark Shadow only; p. 13) T Unlimited ammunition
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1P GAME
To awaken Hero Shadow and Dark Shadow, fill the Hero Gauge and Dark Gauge respectively. As time passes in that state, the gauge level will drop until it reaches zero and Shadow returns to normal. Use of Chaos Control and Chaos Blast will reduce the gauge levels significantly. Note: Both Invincibility and Unlimited Ammunition are activated during Chaos Control or Chaos Blast. The Hero Gauge is increased by performing heroic acts, and the Dark Gauge by dark deeds, as detailed below. DARK GAUGE
T Damaging GUN agents and
HERO GAUGE
T Damaging Black Arms or
machinery
T Damaging architecture or
Eggman's machinery
T Smashing Black Arms' contain-
nature
T Breathing Dark Mist T Reviving Black Arms or Dr.
ers and poisonous plants
T Extinguishing fire sources T Reviving GUN agents and
Eggman's machinery
T Touching Dark Energy Core
machinery
T Touching Hero Energy Core
items
items
STARTING THE GAME
rFmot ehS otyrM do eemun , su eht eDap/deltft uhbmtsci k37t oeseltcf or mht eofllwoni gpoitno. s EN attra n weg ma erfmot ehb geniingn . OCTNNIEU oCtnnieut ehg ma erfmm where you last played. LIBRARY Review your plot summary of the cleared Stages.
% The first time you play, only NEW will be available. % When you start a new game, any progress from a previous game will be
WS
lost.
15
1P GAME
VIEWING THE GAME SCREEN
1 2 5 3 4 5 0 6 7
8
9
ra kaGgu enIrcaees shtorgu hvelia tcoisn . aDkrS ahod wwakane shwneg uaegi sufll lD ra kcSro . T l mi eiTeme alspdes niect ehb geniingno fht etSga. el 4oNmrlaS ocerP iotn saenrdef ron uertlaa ctions such as speed and technical merit, Ring count, picked-up Items, etc. . G Hero Score 7 Points earned for good actions.
lD
G Ring Count 8
The number of Rings collected. If attacked while no Rings are being carried, Shadow will lose a life. G Item Window 9 Shows Weapons, Vehicles, and other Power-Ups, together with the buttons required to operate them. Remaining ammunition/ hits and the structural integrity of Vehicles are also displayed. G Target Window 0 Shows the objective and current status of selected Mission. The left hand side is for Dark Missions, and the right for Hero Missions. These can be switched via the Pause screen (p. 22) or the D-pad 135.
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1P GAME
ITEMS/OBJECTS
Around the game's environment you will find a wide variety of Items and objects that can help Shadow in his quest. Container Some can be broken open and may contain Weapons or other Items. Item Box Touch to receive a variety of Power-Up Items.
Special Weapon Container Special Weapons are available from this container once you successfully unlock them. [. . . ] With 3-Stage, a location is chosen at random, and battles will continually restart at a new location until a player wins two fights in a row.
GAME RULES
G With the exception of Special Actions (Chaos Control and Chaos Blast)
controls are the same as for Story Mode.
G Each player starts from a different area on the game field with zero
Rings.
G The game ends when one player sustains damage via any means while
holding no Rings. The remaining player is the winner.
G If a player falls to their doom, the game will restart from its original
condition.
G If the time limit (10 minutes) is exceeded, the player with the most
Rings is the winner.
23
2P GAME
VIEWING THE GAME SCREEN Player 1 Player 2
3 1 4
2
1 Player 1's Rings
G Time Remaining 3
G Player 1's Item Window 2
This display is the same as for Story mode (p. 16).
Time limit is 10 minutes at the start of the game. G Player 1's Wins (star mark) 4 The number of times the player has won.
CONTINUE?
-When the game is over, the "Continue?" screen will be displayed. Select "Yes" to begin a new battle in the same location for 1 Stage, and a different location for 3-Stage, or "No" to return to the 2P GAME menu.
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CREDITS
Producer Yuji Naka Director/Lead Game Designer Takashi Iizuka Game Designers Hirono Sato Asahiko Kikuchi Yu Ohmura Eitaro Toyoda Art Director Kazuyuki Hoshino Field Art Director Hiroshi Nishiyama Field Artists Michikazu Tamamura Hiroshi Kanazawa Takahiro Kudo Artists Daizo Kinoshita Soosa Kim Ai Ikeda Elena Macomber Brad Wagner Nobuhiko Honda Motion Designer Atsushi Saito Event Scene Director Shun Miyanaga Lead Programmer Takeshi Sakakibara Senior Programmers Mitsuru Takahashi Tomoyuki Naito Outa Sano Programmers Masato Nakazawa Satoru Takeshima Motoyoshi Sato Kazuyuki Okada CG Movie Producer Keith Palmer CG Movie Production Blur Studio Inc. [. . . ]