[. . . ] . 5 TUTORIAL 6: HOW DO I TAKE A PATCH AND USE IT FOR THE BASIS OF A META-PATCH?. 25 TUTORIAL 2: USING THE MINIMONSTA AS A PLUG-IN EFFECT USING LOGIC 7. . 27 2 1 Mini-morphosis Prior to 1970, it's fair to say that synthesizers were mostly giant modular monsters, more suited to a luxury recording studio or laboratory than being transported from stage to stage. The problems with lugging around a beast of this nature were many as GMEDIA Music's Chris Macleod remembers from his days as Keith Emerson's `grunt'. [. . . ] Morphing changes the Patch according to which key is played in the Melohman Octave and according to the duration set via the Time Knob. When pressing a Melohman key the sound starts to Morph to the Patch associated with the depressed key, and stops morphing when you release the key or its Morph Time has been reached. Pressing another key initiates a morph to the new Patch associated with that key but will morph back to the previous one if you release this second key while keeping the first one pressed. 17 · Morph Back & Forth This is quite similar to the Morphing mode, except that the Minimonsta will morph back to the state it was in when the first key was pressed. If you have chosen a long morphing time, releasing all the keys will result in a long morph back to the original Patch. However, at any point within a morph you can "double-hit" a key to make this new Patch the reference which will be morphed back to after releasing any subsequently pressed Melohman keys. · Morph Sequence In this mode holding a Melohman key plays a sequence of morphs. The sequence for each key is listed below with the notes indicating the corresponding Patch slots: C: C#: D: D#: E: F: F#: G: G#: --> A: A#: B: C, D C, D, E C, D, E, F C, D, E, F, G, A C, C#, D, D#, E, F, F#, G C, C#, D, D#, E, F, F#, G, G#, A, A#, B C, C, D, D, C, C, E, D, C, E Random (presets C and D only) Random (all presets) Velocity modifies the morphing time Slows down the sequence of a factor 2 (but not the morphing time) Resets mutation time (as indicated on the Time display) Accelerates the sequence, factor 2 The duration between each morph is controlled by the Melohman Time Knob setting. · Mutate This mode revolves around Patch randomizations related to a specified reference Patch. This means that newly generated Patches are variations of the original reference Patch. When you select this mode, the current Patch is always selected as the reference Patch. The nine lower keys of the Melohman Octave (from the C to the G#) are dedicated to progressively higher mutations of the reference Patch. When you press one of the nine lower keys, a new setting is computed, and the synthesizer morphs to it, as per the normal Preset Morphing mode (with optional velocity sensitivity). The morphing stops if you release a key within a morph if the Morph Time has not been reached thus allowing you to reach `sonic states' between Patches. You can return to the reference Patch by pressing the top B key, then morph back to the last mutated Patch by pressing the top A key. You can create a new reference Patch from the mutations at any time by pressing the Bb key. In this mode and the Partial Mutate Mode all parameters are intelligently managed. For example, LFO and ADSR timed parameters are always bound to tempo values. If an LFO or an ADSR amplitude is set to 0, its chance of being mutated are smaller. However, we recommend using the morphing function with care as it can occasionally lead to high output levels. 18 · Partial Mutate Partial Mutate works similarly to the Mutate but with subtle differences. C: C#: D: D#: Filter (+ FM + Keyboard Control) without modulation Filter (+ FM + Keyboard Control) with modulation Filter (+ FM + Keyboard Control) modulation only (LFO + ADSR) Oscillators w/ modulation (+ Osc 3 Control + Osc Modulation + Tune + Glide) Oscillators without modulation Timbre (Osc range + Osc WF + Osc volumes + Osc SW + Osc Modulation) Envelopes (VCA env + VCF env + Contour + Pan (mod only) + Volume (mod only) Mixer (+ I/O feedback + Noise color) Delay [Applies last mutation] [Stores Reference Patch] [Applies Reference Patch] E: F: F#: G: G#: A: A#: B: There are additional functions that are directly linked to the Melohman morph parameters, such as linking the Morph Time to a Melohman key Note-On velocity. For details of this and other Melohman morph functions see SET UP on Page 23. 10 LFO and XADSR Section LFO Waves There are 10 LFO waveforms and these are selected by clicking on the appropriate waveform button. 2) Triangle - A waveform with a linear transition between maximum and minimum (and vice versa). [. . . ] The above example shows how simple the LFO assignation can be but there are a host of other functions that can be applied too. (See LFO details on page 19). TUTORIAL 11: VELOCITY RESPONSE Firstly, let's look at how to set up something simple such as assigning velocity response to volume. Click on the arrow next to the MIDI Source display and navigate it to Key Velocity. Play the keyboard and fine-tune the Sensitivity Knob to suit the dynamics of your playing. [. . . ]