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Reference Manual
Table Of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Unpacking and Inspection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 How to Use This Manual. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Connection Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Connecting AC Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] Use as
Suppose you come across a rhythm that would fit perfectly in your setup, but the snare drum doesn't sound right. You could edit the rhythm, but that would affect all other setups using that rhythm. Instead, what you'd like to do is just swap out that particular drum within this particular setup. To do this, choose a program to replace the errant snare, and add it to the setup as a part. As long as the program is in the "drum" category and there is no pattern assigned, a hidden option will appear after the pattern parameter: "use as". Normally, this parameter is set to "use as instrument, " indicating that the part is functioning like any other part. But if you change the parameter to "use as drum A in beat", all rhythms will substitute the part's program for their drum A. Once you figure out which drum that snare is, you can replace it with any program of your choosing. "Use as" doesn't just affect a drum's program -- the drum's level, pan, and FX mix follow the part's settings as well. So, if you actually like the snare's program but think it's a bit too loud, "use as" can help you turn down the level. Or, if you want most of the rhythm dry, but want to give that snare some extra effects processing, "use as" will allow you to adjust its FX mix individually.
3. Add?
After turning the control knob past all of the current parts, you will be able to add a part. Note that adding parts using the add feature always adds them after the last part. To insert a part in between other parts, use the split or layer functions from within the part editing screens.
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5
4. Beats
Once you are past the part screens, you reach the beat screens. All of the information for the rhythm the sounds, panning, relative levels of the different sounds, and so forth will be included. Another way of setting the beat's rhythm is to bring it over from Rhythms mode. Press [rhythms] to enter Rhythms mode, and find the rhythm that you want. Then, hold down [rhythms] and press [setups], and the beat's rhythm will be set. This works in the other direction as well -- hold down [setups] and press [rhythms] to bring the beat's rhythm over to Rhythms mode, perhaps for some quick editing. Level Set the level of this beat relative to the other beats and parts within the setup. If you want to single out a particular drum, see the "use as" parameter on page 48.
Setups
Using multiple beats per setup A setup can have multiple beats, just as it can have multiple parts. [. . . ] 38 Voice parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Waveform. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 X/Y/Z knobs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9, 12
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Specifications
Sound Engine
Sound Generation: Alesis proprietary DSP Analog Modeling Polyphonic Voices: 8, each with 3 oscillators, 2 multi-mode filters, 3 envelope generators, 2 LFOs, programmable effects send and modulation matrix. Program Memory: 512 Preset Programs, 32 Multi-timbral Setups, all user-rewritable Effects: 4 Drive Effects (1 each per Part) plus Master Effects (Shared)
Audio Input
Input Connectors: Maximum Input Level: Input Impedance: 2 Balanced 1/4" TRS jacks +5. 2dBu (1. 41VRMS) = -0dBFS 10k
All measurements done over a 20Hz 20kHz range with a 1kHz sine wave at -1dBFS input. [. . . ]