[. . . ] When using a Jump PackTM (sold separately), insert it into Expansion Socket 2 of the Dreamcast controller. When the Jump Pack is inserted into Expansion Socket 1 of the controller, the Jump Pack does not lock into place and may fall out during game play or otherwise inhibit game operation. Purchase additional controllers (sold separately) to play with two or more people. To change the control settings, see the Game Options Menu on page 13.
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CONTROL SUMMARY
X Button Analog Thumb Pad Directional Pad (D-Pad) Expansion Socket 1 R/L Triggers Expansion Socket 2 Start Button Y Button B Button A Button
NFL 2K is a complex game with many different controls and menus. [. . . ] ON OFFENSE (Prior To Snap) L/R Triggers A Y View receivers' button assignments, player names, and fatigue levels Hurry players to line of scrimmage Call up Audible Menu, press A, B, or X to select an alternate play. Press Y again to cancel
NOTE: You can customize Audibles from the Pause Menu (see page 16 for details. )
SEGA SPORTS TIP: Instant Energy lasts for only a short period. Use it sparingly, as overuse can increase the likelihood of player fatigue. 7
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SEGA SPORTS TIP: If you do not take control of a player (either by pressing the Analog Pad or an action button), the Dreamcast will run the play for you. Once you take control of a player, that player is under your command until the play ends, or until you press the B Button to assume control of another player. Passing The Ball A Tap A, B, X, Y or L/R Triggers D-pad after ball is snapped R Trigger(tap) QB Scramble R + L Trigger R Trigger + A R Trigger + B R Trigger + X R Trigger + Y Pump Fake Speed burst/Charge Spin move Dive Hurdle Snap the ball Pass Throw ball away Pump Fake
SEGA TIP: The longer you hold down the pass button, the harder the pass. Catching A Pass B Select receiver nearest to the ball X Dive for a pass Y Jump for a pass SEGA SPORTS TIP: When catching a pass, it is not necessary to press an action button, but doing so will increase your chances of successfully catching the ball. ON DEFENSE (Prior to Snap) B or D-pad Analog Pad L or R Trigger (w/non-defensive lineman highlighted) L or R Trigger (w/defensive lineman highlighted) A X (at line of scrimmage) Y
Select a defender Reposition defender View players Shift defensive line Hurry players to line of scrimmage Pump up the crowd Call audible. Press Y again to cancel audible
Note: When holding the R Trigger, the QB becomes a runner and you can use the moves as listed under Running The Ball. Note: Once you cross the line of scrimmage, you can no longer attempt a forward pass.
Maximum Passing For the ultimate in passing control, select Maximum Passing from the Controller Assign screen (see page 15) before starting a game. With Maximum Passing activated, you can adjust your QB's throws on the fly to lead your receivers, throw behind your receivers anything to help get the ball past the defense. To use Maximum Passing, press the Analog Pad in the direction in which you want to modify the throw; press a little to modify a little bit, press harder for a bigger adjustment. Remember, to scramble and move your QB away from defensive pressure, you need to hold down the R Trigger and then move the Analog Pad to move the QB. Once you escape the pressure, release the R Trigger and then use the Analog Pad for Maximum Passing control. 8
Note: If you press the A Button prior to the snap, be careful that you don't speed-burst your way offsides!
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ON DEFENSE (After The Snap) B A Y X L or R Trigger D-pad Instant Energy (Power moves)
Take control of defender nearest to ball Speed burst Jump to knock down or intercept pass Dive/Tackle Swim move Swap control of your players Press A while running to fill player arrow completely, then press any special move button to perform a more powerful move.
Receiving Punts and Kickoffs Analog Pad D-Pad Y (after receiver catches ball) *You must have control of your man to activate this command. Y (before receiver catches ball) *You must call before the ball begins its descent. Hold L/R Replay Controls D-Pad moves highlighting icon Analog Thumb Pad UP Pan high Analog Thumb Pad DOWN Pan low Analog Thumb Pad LEFT Pan left Analog Thumb Pad RIGHT Pan right X Zoom in Y Bring up Replay Menu A Play (real time speed) B Zoom out L Shift rewinds R Shift fast forwards
NOTE: L Shift and R Shift are both touch sensitive controls. Quarter Length Skill Level Play Calling VMU Play Calling Game Speed Play 1- to 15-minute quarters Rookie, Pro, or All-Pro By Formation (4-3, I Form, Shotgun) or By Type (Blitz, Long Pass, Short Run) When ON, play formations/sets are displayed on your VMU Normal, fast, or slow 13
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Fatigue Injuries
Determine the fatigue levels which will affect players during a game Adjust likelihood of injuries
Coach Mode When ON, you pick plays and CPU executes them Performance EQ Convert both teams to the same rating and skill level SEGA SPORTS TIP: Performance EQ allows you to play every NFL team adjusted to the same rating level. With Performance EQ activated, victory will belong to the most skilled player, not the player who stacked his team with the strongest athletes.
Controller Assign Screen Once you've selected the teams, the Controller Assign screen appears. Press the Analog Pad or D-pad UP/DOWN to align your controller with the team you wish to command. If you wish to use Maximum Passing (see page 8), press the A Button to toggle it ON. When you are ready to get underway, press the Start Button to advance to the game.
Note: You can play with up to four different players on either of the two teams, or join up cooperatively and play on the same team.
TAKING THE FIELD (Exhibition Play)
SEGA SPORTS TIP: The "Profile" element in NFL 2K mirrors every NFL team's pre-determined style of play and play calling tendencies. [. . . ] Assignment Cycle through dozens of route variations and assignments. Modifier - Modify the player's route to take him exactly where you'd like him to go. Press the A Button to toggle between the many variations.
Note: If you've inserted a VMU with empty blocks, your play will be saved.
Fantasy Build your own fantasy tournament or full fantasy league. Once your team is built, you can take part in a Fantasy Tournament (4-, 8-, 16-, or 31-team single elimination tournament) or play a full Fantasy League with an entire simulated season. [. . . ]