[. . . ] Front Cover About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] Use the Plasma Hook to reach areas you normally wouldn't be capable of with the Boost Jump alone. The Plasma Hook can also be used as an effective weapon on some enemies. 13 NEXT STAGE Items You Can Collect During a Battle When you defeat an enemy, occasionally they may drop an item. The item will automatically float towards you whenever you approach it. If you can, try to collect it. NEXT STAGE Map Screen Press the White button to display a map of the area and the objective of the mission. Blue On some stages, the footing (green) and pillars (light blue) will also be indicated. GV Fuel Ball (Blue) Regains the GV Fuel Gauge (p. 12) for using GV Napalm. Results and GVP Shield Ball (Red) Regains the Shield Gauge (p. 12) of the Gearskin. When you clear the mission in the selected stage, your score and rank will be evaluated according to your achievements. A percentage of the sum of all scores will be converted to GVPs (GUNVALKYRIE Points). With this you will be able to order new parts through the POWER UP SHOP (p. 16) on the Main Menu. Understanding the Result Screen For each category, the rank (S through D) is determined according to the score. RATING CHART Superior Excellent Above average Average Needs Improvement Perform a Boost Combo When enemies are nearby (notice the CAUTION Display), perform a Boost Dash, Side Boost or Back Boost in succession to make a Boost Combo. Try performing several Boost Combos repeatedly to regain your GV Fuel Gauge or temporarily powering up the weapon assigned to the Y button. The Boost Combo count, displayed on the Boost Gauge, will flash whenever one of the mentioned special effects is performed. Note that the Boost Combo will be nullified whenever you land on the ground, hover, or receive damage. It's said that if the GV perform enough Boost Combos, they enter a mysterious altered state known as the Mobius State. No one knows for sure what this is exactly. . . but maybe you will find out. S A B C D Enemies Defeated The number of enemies defeated in the stage. The score and the rank will be determined by taking the sum of all enemies defeated. Boost Technique Bonus score and rank are determined by the number of enemies defeated by weapon attacks enhanced with Boost Combos. Extra Halley Core A bonus score is given to those who find the hidden Halley Core in each stage. Damage received while performing Boost Combos are double, so use this technique wisely. KEYWORD KEYWORD 14 Tir na Nog Case Soon after the mysterious disappearance of Dr. Coincidentally, after the disappearances, large masses of insect-like creatures were detected on the planet. It is speculated that most of these insects are actual colonists, whose DNA was altered by Dr. No conclusions will be made until we receive a report from Lieutenant Meridian Poe and the Dolphin Team. Core It is believed that Dr. [. . . ] These basic rules will help you conquer the masses of insects and find your way out. If all else fails, investigate and look around to find your way through. Or use the hover feature to escape from any critical situation. *THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON THE XBOXTM VIDEO GAME SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!warrants to the original consumer purchaser that the Xbox product shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. [. . . ]