User manual ADOBE FLASH CS3 PRO

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[. . . ] ADOBE FLASH CS3 PROFESSIONAL ® ® USER GUIDE © 2007 Adobe Systems Incorporated. All rights reserved. Copyright Using Adobe® Flash® CS3 Professional for Windows® and Macintosh If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. [. . . ] Alpha Applies an alpha mask. FLASH CS3 257 User Guide Erase Removes all base color pixels, including those in the background image. Note: Erase and Alpha blend modes require that a Layer blend mode be applied to the parent movie clip. You cannot change the background clip to Erase and apply it because the object would appear invisible. Blend mode examples The following examples illustrate how different blend modes affect the appearance of an image. The resulting effect of a blend mode might be considerably different, depending on the color of the underlying image and the type of blend mode you apply. Original image Layer Darken Multiply Lighten Screen Overlay Hard Light Add Subtract Difference Invert Apply a blend mode To apply blends to selected movie clips, use the Property inspector. Note: You cannot apply different blend modes to different graphic symbols because Multiple graphic symbols are merged as a single shape when you publish the SWF file. See also "Change the color and transparency of an instance" on page 213 Apply a blend mode to a movie clip 1 Select the movie clip instance (on the Stage) to apply a blend mode to. 2 To adjust the color and transparency of the movie clip instance, use the Color pop-up menu in the Properties panel. FLASH CS3 258 User Guide 3 Select a blend mode for movie clips from the Blend pop-up menu in the Properties panel. 4 Verify that the blend mode you selected is appropriate to the effect you're trying to achieve. Experiment with both the color and transparency settings of the movie clip and the different blend modes to achieve the desired effect. About importing filters and blends from Fireworks PNG files When you import Adobe® Fireworks® PNG files, you can retain many of the filters and blending modes applied to objects in Fireworks, and continue to modify those filters and blends using Flash. Flash only supports modifiable filters and blends for objects imported as text and movie clips. If an effect or blend mode is not supported, Flash rasterizes or ignores it when it is imported. To import a Fireworks PNG file that contains filters or blends that Flash does not support, rasterize the file during the import process. For a video tutorial about the Flash and Fireworks workflow, see www. adobe. com/go/vid0194. Fireworks effects supported in Flash Flash imports the following Fireworks effects as modifiable filters: Fireworks effect Drop shadow Solid shadow Inner shadow Flash filter Drop shadow Drop shadow Drop shadow (with Inner shadow automatically selected) Blur (where blurX = blurY=1) Blur (where blurX = blurY=1) Blur Adjust color Adjust color Blur Blur more Gaussian blur Adjust color brightness Adjust color contrast For a video tutorial about the Flash and Fireworks workflow, see www. adobe. com/go/vid0194. Fireworks blend modes supported in Flash Flash imports the following Fireworks blend modes as modifiable blends: Fireworks blending mode Normal Darken Multiply Lighten Screen Flash blending mode Normal Darken Multiply Lighten Screen FLASH CS3 259 User Guide Fireworks blending mode Overlay Hard light Additive Difference Invert Alpha Erase Flash blending mode Overlay Hard light Add Difference Invert Alpha Erase Flash ignores all other blending modes imported from Fireworks. The blending modes that Flash does not support are Average, Negation, Exclusion, Soft Light, Subtractive, Fuzzy Light, Color Dodge, and Color Burn. For a video tutorial about the Flash and Fireworks workflow, see www. adobe. com/go/vid0194. 260 Chapter 12: Working with text This chapter describes the various ways that text can be incorporated into your Adobe® Flash® CS3 Professional documents. Text and fonts in Flash About text You can include text in your Adobe® Flash® CS3 Professional applications in a variety of ways. You can create text fields containing static text, which you create when you author the document. You can also create dynamic text fields, which display updating text, such as stock quotes or news headlines, and input text fields, which allow users to enter text for forms or surveys. For example, you can orient text horizontally or vertically; set attributes such as font, size, style, color, and line spacing; check spelling; transform text by rotating, skewing, or flipping; link text; make text selectable; animate text; control font substitution; and use a font as part of a shared library. Flash documents can use Type 1 PostScript fonts, TrueType, and bitmap fonts (Macintosh only). You can preserve rich text formatting in text fields, using HTML tags and attributes. When you use HTML text for the content of a dynamic or input text field, the text can flow around an image, such as a SWF or JPEG file or a movie clip. See Using HTML-formatted text in Learning ActionScript 2. 0 in Adobe Flash. Like movie clip instances, text field instances are ActionScriptTM objects that have properties and methods. By giving a text field an instance name, you can manipulate it with ActionScript. However, you cannot write ActionScript code inside a text instance, because text instances don't have Timelines. [. . . ] For example, the following XML file excludes the mx. core. UIObject and mx. screens. Slide classes from the SWF file: <excludeAssets>) <asset name="mx. core. UIObject" />) <asset name="mx. screens. Slide" /> </excludeAssets> 501 Index A absolute target path 71 accessibility animation and 354 authoring for screens 373 automatic labeling 357 button and text field labels for 357 components 365 creating properties in ActionScript 362 creating reading and tab order using ActionScript 364 default reading and tab order 359 defining for entire Flash applications 359 descriptions for accessible objects 358 detecting screen reader with ActionScript 363 Flash Player and 353 hearing impaired users and 354 instance names and 356 keyboard navigation for 355 Macromedia Flash Accessibility web page 352 for movie clip children 358 naming buttons, text fields, and objects for 358 opaque windowless or transparent windowless modes and 353 screen readers 352 supported configurations 353 testing content 355 titles and descriptions for Flash applications 359 turning off automatic labeling 360, 361 Accessibility button, in Property inspector 358 Accessibility panel about 356 name vs. auto label 358 tab order 359 actions coding standards 466 deleting 387 keyboard shortcuts for 387 printing 383 reordering 387 selecting 387 Actions panel 41 about 382 Actions toolbox 383 coding in 384 instance information in 215 Script navigator 383 Script pane 383 Actions toolbox adding an action with 387 resizing 383 viewing item descriptions in 387 yellow items in 394 ActionScript accessibility properties 362 class for screens 374 creating with Script Assist 386 detecting screen reader 363 editing preferences 385 formatting 392 in mobile devices 496 publish settings 413 screens and 378 tab and reading order for screen readers 364 ActionScript editing check syntax 397 code hints 391 escape shortcut keys 395 find tool 396 importing and exporting scripts 397 line numbers 394 pin scripts 398 showing hidden characters 396 syntax highlighting 394 activation of software 1 ActiveX controls 420 Adaptive color palette 427 Add Shape Hint command 247 adjust color filter, applying 255 Adobe After Effects integration with Flash 319 testing mobile content created in 58 Adobe Authorware, playing a Flash SWF file in 420 Adobe Bridge adding files to Version Cue projects 99 creating Version Cue projects 95 deleting Version Cue files and projects 99, 108 inspecting Version Cue Servers, projects, and files 82 revealing Version Cue files 102 testing content from 59 Adobe Design Center 10 Adobe dialog box, in Version Cue 86 Adobe Director, playing a Flash SWF file in 420 Adobe Dreamweaver integration with Flash 419 testing mobile content created in 59 updating SWF files for 447 Adobe Fireworks editing imported bitmap images with 157 importing files from 136 PNG files, importing 136 Adobe Flash creating mobile content in 56 integration with Adobe Premiere Pro 316 integration with After Effects 319 integration with Dreamweaver 419 integration with Illustrator 134 optimizing Flash content for mobile devices 493 quitting 55 using with Device Central 432 Adobe Flash applications accessibility options for 359 Adobe Flash Player accessibility and 353 changing or uninstalling 1 configuring web server for 432 INDEX 502 customizing context menu 415 debugging version 400 default reading order for screen readers 359 download simulation 493 file format 419 importing files into 134 levels 70 printing from context menu of 463 security 433 text encoding 280 Unicode support 280 Adobe FreeHand exporting files 450 Import Settings dialog box 138 importing files 138 importing with clipboard 199 Adobe Help 2 Adobe Illustrator about importing 139 compatibility with Flash 140 copy and paste 144 correcting incompatible effects 145 exporting AI files 449 import preferences 143 importing AI files 140 integration with Flash 134 Layers panel 145 object import options 145 testing mobile content created in 57 Adobe Illustrator files import preferences 143 importing 140 importing into Flash 135 importing into the Flash library 142 Adobe Photoshop compatibility with Flash 148 exporting files 448 import preferences 150 importing files 148 testing mobile content created in 56 Adobe Premiere Pro integration with Flash 316 testing mobile content created in 58 Adobe Version Cue about 82, 83, 84 enabling 87 features, availability of 85 icon visibility 91 migrating to version CS3 93 removing local project files 100 using with Creative Suite 2 and Acrobat 8 85 what's new 82 Adobe Version Cue files editing files in use by another user 103 finding 105 managing 104, 105, 107 placing 105 restoring 107 status icons 101 Adobe Version Cue PDF reviews 124, 125, 127 Adobe Version Cue projects about 94 adding files to 98 creating and editing 95, 118 deleting 99 disconnecting from 100 editing properties 96, 119 sharing 97 Adobe Version Cue SDK 83 Adobe Version Cue Server backing up 123 changing the display 88 changing the name 123 deleting shortcuts 100 enabling SSL for 124 installing and configuring 89, 91 restarting 94, 124 specifying proxies for 123 status icons 87 Adobe Version Cue Server Administration about 113 Advanced tab 122 creating and managing projects 118 creating users and user groups 115 importing and exporting users 115 logging in 114 software requirements 114 viewing reports 122 Adobe Video Workshop 6 ADPCM compression, for sounds 296 Advanced effect, for symbol instances 213 After Effects. See Adobe Illustrator files AI importer, Layers panel 145 AICC communication, about 347 preparing compliant files for web hosting 348 tracking quiz results 344 tracking to a compliant LMS 347 AIFF sounds, importing 291 align attribute 445 Align panel 201 aligning objects 201 text blocks 272 text characters 272 alignment, HTML (publish setting) 424 Alpha effect instance property 213 partial transparency 426 ancestor screen, about 367 anchor points adding 175, 176 adjusting 177 converting between corner and curve 176 deleting 175 dragging 177 moving 176 nudging 176 showing on shapes 177 types of 170 animated GIF files exporting 450 importing 134 publishing 426 animation See also animations, animation frames accessibility and 354 converting to movie clip symbol 210 creating keyframes in 228 displaying frames as onion skin outlines 231 INDEX 503 dragging a library item onto a keyframe 231 editing frames in the Timeline 230 editing multiple frames 231 extending background images in several frames 234 frame rates 229 frame-by-frame 230 frames in Timeline 229 graphics compared to movie clips 214 inserting frames 230 linking layers to a motion path 245 modifying or deleting frames in the Timeline 230 motion paths for 244 moving an entire 232 onion skinning 231 Play Once option 215 reversing the sequence of 231 Single Frame option 215 still images 234 tweened 239 unlinking layers from a motion path 245 animation, tweening groups 241 instances 241 type 241 animations in mobile devices 494 Antialias command 485 Anti-Alias For Animation option 260 Anti-Alias For Readability option 260 anti-aliasing bitmaps 485 custom 260 device fonts 260 exported GIF 426 exported PNG 429 objects on clipboard 199 shapes 485 text 485 area fill 190 array access operators, checking for matching pairs 397 arrow keys, moving objects with 198 Arrow tool. See Selection tool Asian character entry on Western keyboard 279 asset names 336 Authorware. [. . . ]

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