User manual GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED. We hope that this GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED user guide will be useful to you.


GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED : Download the complete user guide (23282 Ko)

Manual abstract: user guide GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED

Detailed instructions for use are in the User's Guide.

[. . . ] Fearing that they will be overrun, Targos has sent out a call for all able-bodied adventurers, soldiers, and mercenaries to sail north to stand with the town's defenders against the encroaching horde. Icewind Dale II uses a highly modified version of the BioWare Infinity EngineTM, originally developed by BioWare Corp. Among the many features included in Icewind Dale II, you will now be able to choose new races like the Half-Orcs and sub-races like the Gold Dwarves. You may even play some of the Underdark races, including the Drow and the Duergar. [. . . ] Neutral Good: These characters believe a balance of forces is important, but that the concerns of law and chaos do not moderate the need for good. Since the universe is vast and contains many creatures striving for different goals, a determined pursuit of good will not upset the balance; it may even maintain it. If fostering good means supporting organized society, then that is what must be done. Chaotic Good: Chaotic good characters are individualists with a benevolent streak. They believe in all the virtues of goodness and right, but they have little care for laws and regulations. Their actions are guided by their own moral compass which, although good, may not always be in perfect agreement with the rest of society. Lawful Neutral: Order and organization are of paramount importance to characters of this alignment. They believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. (True) Neutral: True neutral characters believe in the ultimate balance of forces and refuse to see actions as either good or evil. True neutrals avoid siding with the forces of either good or evil, law or chaos. It is their duty to see that all of these forces remain in balanced contention. If you buy other classes' skills (cross-class skills), you get a half rank per skill point. The class and cross-class skills available to each character class are listed in the table after this section. Your maximum rank in a cross-class skill is half of this number (do not round up or down). Using Skills Some skills in Icewind Dale II are active all of the time, other skills require you to activate them for a specific situation, and still others will come up for use in dialog. For skills that need to be activated, you will need to press your character's Special Abilities icon to get to them. Once pressed, all of your characters skills, feats, class, racial and special abilities will be available to choose. See the section on game Interfaces for more detail on page 9. Skill Descriptions Alchemy (Int; Trained Only) Alchemists combine strange ingredients in secret ways to make marvelous substances. Your character's ability in Alchemy allows them to identify strange potions. Rogue characters also find the Alchemy skill helpful since it allows them to learn the Envenom Weapon Feat. Animal Empathy (Cha; Trained Only; Druid, Ranger Only) Use this skill to keep a guard dog from barking at you, to get a wild bird to land on your outstretched hand, or to keep an owlbear calm while you back off. The skill encompasses acting, conning, fast-talking, misdirection, prevarication, and misleading body language. Use a bluff to sow temporary confusion, get someone to turn his head to look where you point, or simply look innocuous. [. . . ] 8 lb. Missile Axe Flail Flail Axe Greatsword Polearm Hammer Axe Bow Bow Polearm Large Sword Large Sword Bow Bow Exotic Weapon Small Blade Hammer Note: The critical column above sometimes shows two pieces of information. The number prefixed by a `x' is the critical multiplier and represents the number of times damage is rolled if a critical hit is scored. Refer to the section on Critical Hits for more information, page 41. 146 Table 8: Armor Armor Cost (gp's) Armor Bonus Max Dex Bonus Armor Check Penalty Arcane Spell Failure Weight (lb's) Light Armor Leather Studded Leather Medium Armor Hide Scale mail Chainmail Heavy Armor Splint mail Half-plate Full plate Shield Small Shield Large Shield Tower Shield 10 25 15 50 150 200 600 1, 500 3 9 20 2 3 3 4 5 6 7 8 1 2 2 6 5 4 3 2 0 0 1 N/A N/A N/A 0 -1 -3 -4 -5 -7 -7 -6 -1 -2 -3 10% 15% 20% 25% 30% 40% 40% 35% 5% 10% 15% 15 20 25 30 40 45 50 50 5 6 15 Table 9: Two-Weapon Fighting Penalties Circumstances Primary Hand Off Hand Normal Penalties Off-hand weapon is light Ambidexterity feat Two-Weapon Fighting feat Off-hand weapon is light and Ambidexterity feat Off-hand weapon is light and Two-Weapon Fighting feat Ambidexterity feat and Two-Weapon Fighting feat Off-hand weapon is light and Ambidexterity feat and Two-Weapon Fighting feat -6 -4 -6 -4 -4 -2 -4 -2 -10 -8 -6 -8 -4 -6 -4 -2 147 CREDITS Black Isle Studios PRODUCTION President Feargus Urquhart Producer Darren Monahan Associate Producer Doug Avery Line Producer Kevin Osburn Audio and Localization Producer Fred Hatch Division Operations Manager Benson Webmaster Jessica Urquhart Additional Programming by Jake Devore Jim Gardner DESIGN Lead Designer Josh Sawyer Designers Chris Avellone Steve Bokkes John Deiley Damien Foletto Rob Holloway Dave Maldonado Technical Designers Ron Austin Scott Everts Dave Hendee Primo Pulanco Jason Suinn The Icewind Dale II team would like to express its thanks to the D&D team and everyone at Wizards of the Coast, R. A. Salvatore, Ryan and everyone at Snowblind Studios (thanks to John Van Deusen for the bugbear model), Ray, Greg, and everyone at BioWare, Josh Grant and the very dedicated and hard-working Quality Assurance department at Interplay, and most of all, to you, our illuminated patrons. QUALITY ASSURANCE QA Special Projects Manager Eric Fong QA Operations Manager Shanna Takayama QA Product Manager Josh Grant Multiplayer Lead Jeff Husges Associate Product Manager Albert Perez, Jr. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES MICROSOFT XBOX TRIVIAL PURSUIT UNHINGED will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.