User manual GAMES MICROSOFT XBOX WRECKLESS-THE YAKUZA MISSIONS

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[. . . ] Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms--children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by sitting farther from the television screen, using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy or fatigued. [. . . ] We don't understand how it functions, but it cuts through any armor with ease. Press B for regular melee attack and pull Right trigger for basic undercut attack. Or wait until reticle turns red to lock on an enemy, then pull Right trigger to perform a fatal lunge attack. Length: 3 feet. Output Capacity: 18 bursts per charge. Particle Beam Rifle Very precise, powerful weapon, uses relatively familiar particle beam acceleration method to fire devastating beam of energy. Limited battery capacity means weapon can fire only 25 bursts before depleting charge. Integrated scope enables two levels of zoom, approximately 5x and 10x. Makes excellent sniper weapon. Fuel Rod Gun Launching highly radioactive fuel rod projectiles, weapon is effective against both vehicles and personnel. Single 2X level of magnification. Ammo Capacity: 5 rounds per clip. Ammo Capacity: 4 rounds per belt. Brute Shot Type of grenade launcher used, as far as we can tell, exclusively by Brutes. Grenades it fires from a 4-round belt can be deflected deliberately for tactical reasons, such as firing around corners. One of the least precise Covenant weapons yet encountered, limited ammunition capacity is made up for by huge, razor-sharp bayonet attachment. Plasma Grenade Using unknown technology that can apparently differentiate between strategic targets and non-threatening surfaces, this grenade, when thrown accurately, adheres to combatant or vehicle, but not to a wall. Threesecond fuse is activated as soon as grenade comes to rest either on ground or stuck to intended target. Radius: 30 feet. 1 4 1 5 UNSC GROUND TRANSPORT Although much of our spaceborne weaponry has been eliminated or disabled, the Covenant has ignored most of our land-based moveable systems. Since their intention seems to be the capture, rather than destruction of Earth, they will have to fight on our terms at ground level. M808B Scorpion MBT CREW: 1 Human (neural interface required) or single cyborg pilot Weight: 66 tons Main gun: 90mm high velocity shell Secondary/coaxial gun: 7. 62mm AP-T (Armor Piercing Tracer) M12 Warthog LRV CREW: 1+1 (plus one more in rear) Weight: 3. 25 tons Armament: 12. 7mm three-barreled machine gun Although Scorpion Main Battle Tank's primary role is as anti-vehicle platform, its effectiveness against Covenant infantry makes it a useful anti-personnel weapon, too. Change a profile's name, modify the controller settings, edit the multiplayer characteristics for a profile, or delete a player profile. To create or edit a player profile, select Settings from the Main Menu, then select Player Profiles. Split Screen With split-screen play, you can compete with up to three other players, side by side, on a single console. To start a split-screen game, select Split Screen from the Main Menu. Changing the Control Layout You can change the control layout for each player profile to better suit your style, including the button scheme and the speed at which you look around. This means that when you push the Right thumbstick forward, you look down, and when you pull it back, you look up. To change the control layout, select Controls from the Edit Profile screen. You can also modify your layout in a campaign or a multiplayer game by pressing START to bring up the Game Menu. System Link With system-link play, you can connect two Xbox consoles with an Xbox systemlink cable, or up to 16 Xbox consoles using an Ethernet hub. For more information on how to do this, see your Xbox console Instruction Manual. To host or join a system-link game, select System Link from the Main Menu. Xbox Live With the Xbox Live service, you can play a multiplayer game with people from all over the world, and you can download new Halo 2 maps . To play an Xbox Live multiplayer game, select Xbox Live from the Main Menu (see pg. 24 for details). Changing the Appearance of Your Multiplayer Character To customize the appearance of your character in multiplayer games, select Appearance from the Edit Profile menu. You can choose either a Spartan or a Covenant Elite, set primary and secondary colors, and design a custom player emblem. Game Lobbies In order to play any type of multiplayer game, you need to go through a game lobby. [. . . ] Delve deeper into the world of Bungie and Halo 2--here are just a few of the many great community sites on the `net (in alphabetical order): Halo Planet (www. haloplanet. com) HBO (halo. bungie. org) Rampancy. net (www. rampancy. net) Red vs Blue (www. redvsblue. com) Subnova (www. subnova. com) 28 29 CREDITS Bungie Project Lead Jason Jones Executive Producer Pete Parsons Engineering Leads Charlie Gough Chris Butcher Michael Evans Ben Wallace Design Leads Paul Bertone Jaime Griesemer Art Director Marcus Lehto Writer, Director of Cinematics Joseph Staten Composer, Audio Director Marty O'Donnell Multiplayer & User-Interface Lead Max Hoberman Producers Michel Bastien Hamilton Chu Curtis Creamer Test Manager, Producer Bungie. net Harold Ryan Engineering Hao Chen Bernie Freidin Bart House Damian Isla Jason Major Eamon McKenzie Mat Noguchi Adrian Perez Stefan Sinclair Greg Snook Luke Timmins Additional Engineering Damien Neff Mission Designers Tyson Green Rob Stokes Additional Mission Design Hardy LeBel Stephen Okasaki Cinematic Designer CJ Cowan Lead 3D & Effects Artist Shi Kai Wang 3D Artists Eric Arroyo Travis Brady Robt McLees Juan Ramirez Additional 3D Art Kelly Rains Multiplayer Environment Artist Steve Cotton User Interface David Candland Art Production Paul Clift Effects Steve Scott Matte Painting Eddie Smith Audio Lead Jay Weinland Sound Designer C Paul Johnson Test Leads Doug Boyce Jamie Evans Zach Russell Test Tools Engineering Aaron Lieberman Luis Villegas Roger Wolfson Software Test Engineers Mike Cody Ryan Hylland Travis Chen, intern Bungie. net Lead Brian Jarrard Bungie. net Team Tom Gioconda Lorraine McLees Frank O'Connor Bungie Webmaster Additional Bungie. net Support Christopher Barney Zoé Brawley Claire Jennings Matt Soell Additional Support Steve Abeyta The Ant Farm ­ Titles & Trailers J. ­ Casting Director Jim & Esmerelda McQuillan, ­ Making of Halo 2 Documentary ReelFX, Creative Studios, Inc ­ Additional Cinematic Animation Michael Salvatori ­ Additional Music & Audio Production Steve Vai ­ Appears courtesy of Epic Records Lee Wilson ­ Storyboard Artist Cinematic Cast (in alphabetical order) Dee Baker ­ Gravemind Julie Benz ­ Miranda Keyes Hamilton Camp ­ Prophet of Mercy Tim Dadabo ­ 343 Guilty Spark Robert Davi ­ SpecOps Leader Keith David ­ Arbiter Steve Downes ­ Master Chief Robin Atkin Downes ­ Prophet of Regret Miguel Ferrer ­ Heretic Leader John Michael Higgins ­ 2401 Penitent Tangent Ron Perlman ­ Lord Hood Kevin Michael Richardson ­ Tartarus David Scully ­ Sergeant Johnson Jen Taylor ­ Cortana Michael Wincott ­ Prophet of Truth Artificial Intelligence Cast Ken Boynton ­ Brute David Cross ­ Marine Tim Dadabo ­ Marine Chris Edgerly ­ Brute Orlando Jones ­ Marine Sergeant John Kassir ­ Marine Andy McKage ­ Marine Marty O'Donnell ­ Jackals, Hunters, & Flood Brian Posehn ­ Grunt Laura Prepon ­ Marine Michelle Rodriguez ­ Marine David Scully ­ Elite Pete Stacker ­ Marine Sergeant Joseph Staten ­ Grunt Norm Woodel ­ Elite Additional Voices by The Bungie Auxiliary Players Casting & Voice-Over Production Services Blindlight Microsoft User Testing John Hopson Randy Pagulayan Xbox Marketing & PR Chuck Blevens Jen Martin Cameron Payne Genevieve Waldman Orlena Yeung Localization Peter Fitzpatrick Kyoung Ho Han Mitsuru Kitamura Robert Shih-Wei Lin Victoria Olson Jason Shirley Xbox Platform & Xbox Live Mei-Mei Bong Michal Bortnik Sam Charchian Tony Chen Michael Courage Brent E. Curtis Tristan Jackson Daniel McGillicuddy Boyd Multerer Anthony Smith Jason Strayer Van Van Additional Test Adrian Brown Jeremy Fischer Domenic Koeplin Matt Shimabuku Justin Jones Manual Design Jeannie Voirin User Experience Caitlin Sullivan Matt Whiting Special thanks: Robbie Bach, Matt Case, Lev Chapelski, FASA Studios, Ed Fries, Nick Gray, Shane Kim, Peter Moore, Stuart Moulder, Alex Seropian. · · Animators, Game & Cinematic Bill O'Brien Mike Budd John Butkus Nathan Walpole Additional Animation Jeremy Fones Stacey Moore Lead Environment Artists David Dunn Christopher Barrett Single-Player Environment Artists Frank Capezzuto Vic DeLeon Tom Doyle Justin Hayward Paul Russell Michael Wu Mike Zak Additional Single-Player Environment Art Chris Lee Lead Multiplayer Environment Artist Chris Carney · · Bungie Princesses Alta Hartmann Amanda Anderson · 30 · S & T Onsite · Art Source · Corestaff · Siemens 3 1 TECHNICAL SUPPORT Limited Warranty For Your Copy of Xbox Game Software ("Game") Acquired in the United States or Canada Warranty Microsoft Corporation ("Microsoft") warrants to you, the original purchaser of the Game, that this Game will perform substantially as described in the accompanying manual for a period of 90 days from the date of first purchase. If you discover a problem with the Game covered by this warranty within the 90-day period, your retailer will repair or replace the Game at its option, free of charge, according to the process identified below. [. . . ]

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