User manual GAMES PC COMANCHE 4 MISSION EDITOR

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GAMES PC COMANCHE 4 MISSION EDITOR: Download the complete user guide (731 Ko)

Manual abstract: user guide GAMES PC COMANCHE 4MISSION EDITOR

Detailed instructions for use are in the User's Guide.

[. . . ] MISSION EDITOR This Mission Editor tool is a slightly modified version of the actual tool used by NovaLogic Mission Designers. Although some of the campaign programming has been disabled, you will find this tool extremely flexible when it comes to designing your own missions. This manual will only cover the basic requirements for successfully creating a mission. Because mission design has so many complex components, this tool is intended for the advanced user. [. . . ] Items represent everything your player can encounter, from enemy vehicles and buildings to scenery such as trees and water towers. This will bring up the Insert Item window where you can select the type and sub-type of item that you want to place. Note that Markers include Player/team start positions, waypoints, and King of the Hill (KOTH) areas. After placing an item, switch back to Select Mode by pressing the INSERT key and left click on an item. The basic statistics of the item will come up in the Selection Information Box. While in the Item Attributes window, you can only alter attributes that pertain to the unit(s) selected. Some fields will be grayed out, indicating that that option is not available for the current item. Note that any attribute you modified will be changed for all items currently selected (where possible). Social Security Number (SSN): The tool automatically sets this number when an item is placed. The SSN is also used when you are triggering actions to happen to or happen because of that specific unit. Selecting an appropriate layer will help you to better organize the mission. Position: This is the precise coordinates of where you placed the unit on the map. East = -X, West = X, North = Y, South = -Y Above Ground/Sea Level = Z, Below Ground/Sea Level = -Z Be sure to properly set the Height (Z value) if you want to put objects on top of other objects (like soldiers in towers). You will likely need to adjust the second Z number to precisely place objects on tables and crates. Absolute Height: With Absolute Height on, the Z value indicates height above sea level. With Absolute Height off, the Z value indicates height above or below the actual terrain at that spot. It can be set from 0 to 360 degrees, with 0 representing North, 90 representing East, 180 representing South and 270 representing West. Pitch is the degree the object is pitched forward or backwards; something pitched at 90 will be pointed straight up rather than forward. Remove if: This is used when changing the difficulty of a mission for multiple players. field, that particular unit would only appear in that mission if more than four player were in the multiplayer game. If you change the sub-type to a different object, the attributes you set for the initial object sub-type will be retained. Make sure your Sub-type and AI text files match or they may not act properly. [. . . ] 2ndTime: True if this is the even numbered time the mission is played. SquadMates: True if Squad Mates are "on". Group Trigger Condition Null: Nothing. Group Shot Enemy SSN: True if Group X shot at and hit a specific target. Mission Editor Manual p14 "THEN" Statements Action Types Null: Always False. Change Group AI: Change an AI attribute of Group (See AI subtypes below) to "On" or "Off". [. . . ]

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