User manual GAMES PC COMMAND & CONQUER-GENERALS

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[. . . ] Forces a unit to fire on a friendly or neutral unit. Guard Current Area Attack Move Scatter Stop Force Fire G Click unit, CTRL/SHIFT, move to area X S Hold CTRL key, guide cursor over target, left-click Hold ALT key, guide cursor over target, left-click Force Move Forces a unit to drive/walk over an area or to run over a unit. Options Menu Create Team Select Team Ally with Chosen Side Type Select ESC CTRL + 1-9 1-9 A T Goes to Options Menu. Left-click on TYPE SELECT button in the Advanced Command Bar or press T once to select all the units on screen of the same type (one press). Sends messages to all listeners Chat to All Listeners (in Multiplayer) Hit enter to bring up chat cursor, ENTER to send message, Right-click to cancel message Hit BACKSPACE, type, hit ENTER Chat to All Allies (in Multiplayer) Chat to All Players (in Multiplayer) Sends messages to all allies Press '\' to bring up chat cursor, ENTER to send message, Right-click to cancel message (B), press Enter, write message, press Enter to send message. Press DEL to delete beacon Click on unit, press and hold Z, set down the way points, release to initiate movement command Sends messages to all players Place Beacon Writes messages to allies and sets them on battlefield. Enter Way Point Mode Sets Way Points. 2 Set Rally Point Click on Barracks, War Factory, Shipyard or Cloning Vats and select the rally point on the battlefield Space Bar C Tab Rallies your units to a spot on the battlefield after they are produced. Go to Event on Radar All Units Cheer! [. . . ] When Tanya targets a vehicle, she plants a C4 charge on the vehicle and detonates it just as she does against buildings. Sending a Spy into an Allied Battle Lab grants the ability to create Chrono Commandos. Getting a Spy into a Soviet Battle Lab allows for the production of Chrono Ivans. Having a Spy enter Yuri's Battle Lab gains you the ability to produce Psychic Commandos. Navy SEALs are now an official Allied unit and are a part of the standard Allied arsenal. Because they are now a part of Yuri's army and arsenal, Soviet players no longer have access to the Psychic Radar, Cloning Vats, Yuri Clone, or Yuri Prime structures and units. See the section on new units and structures for the replacements in the Soviet arsenal. Additionally, mind-controlled units can no longer be sent to the Cloning Vats to allow for production of new infantry types. All Psychic units and structures are capable of seeing through the disguise of the Allied Spy. TACTICAL UPDATE: NEW UNITS AND STRUCTURES NEW TECH BUILDINGS Three new Tech buildings have been added to Command & Conquer Yuri's Revenge. Additionally, each side now has a powerful defensive system that goes online as soon as a Battle Lab is built and placed. 14 CIVILIAN POWER PLANT Civilian Power Plants are similar to the Power Plants created by each of the three armies. Capturing one with an Engineer will significantly increase your current power supply. MACHINE SHOP When captured by an Engineer, this structure automatically begins repairing all of your damaged vehicles regardless of their location on the map. SECRET TECH LAB GAMEPLAY CHANGES If you capture this Tech building with an Engineer, you will be given the ability to create a special unit that you are not normally able to build. When Conscripts are placed inside a Battle Bunker, it operates exactly like a garrisoned building. Because it is a Soviet structure, the Battle Bunker can be repaired when damaged. INDUSTRIAL PLANT When built and placed, this structure significantly reduces the cost of all vehicles. Additionally, the Industrial Plant reduces the build time of these units accordingly. 17 YURI'S ARMY In the single-player game, you will generally be facing off against Yuri's forces. In multiplayer games, Yuri's side is available to play by anyone with the desire. He has augmented many of these, adding additional functions and power, and added many new structures, infantry types, and vehicles to his arsenal. This gives Yuri a diverse, powerful, and unique force. YURI'S UNITS Yuri's units are a combination of power, finesse and deviousness. With psychic and genetic technologies, the Yuri player can quickly acquire enemy technologies and even coerce civilians and wild animals to serve his purposes. INITIATE The base infantry unit of Yuri's army, Initiates use the power of their minds to do damage. Like GIs and Conscripts, Initiates can garrison civilian buildings. ENGINEER Yuri's Engineers are identical to those of the Allied and Soviet armies. VIRUS This deadly infantry unit is equipped with a long-range rifle capable of slaughtering any infantry unit with a single strike. Worse, the victim is killed not with a bullet but with a powerful toxin that leaves a dangerous residue that damages other infantry units unfortunate enough to walk through the poisonous cloud left by a Virus's victim. YURI CLONE Defenseless in the traditional sense, this unit is equipped with a powerfully altered brain that allows it to take control of almost any enemy unit. While Miners, Attack Dogs, Master Minds, Yuri Clones, hero units, and any flying unit are immune to the power of the Yuri Clone, all others are susceptible to being taken over by this unit and added to Yuri's war effort. When confronted by masses of infantry units, a Yuri Clone can deploy and create a massive Psi Wave, damaging or killing nearby infantry. [. . . ] Yuri's engineers have souped up the device significantly, allowing it to operate as Yuri's radar as well. When placed, the Psychic Radar immediately begins developing the Psychic Reveal technology. PSYCHIC REVEAL Not truly a structure or a unit, this ability is created with the placing of a Psychic Radar. When fully charged, the Psychic Reveal allows Yuri to uncover a sizable radius of the shroud, much like the Soviet Spy Plane. GRINDER Thanks to his psychic technology, Yuri often finds himself with a number of captured units he'd rather recycle than use. When placed, the Grinder allows for the recycling of any vehicle or infantry unit currently under Yuri's control. [. . . ]

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