User manual GAMES PC COMMAND & CONQUER-RENEGADE

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[. . . ] ECONOMIC STRENGTH: Considerable operating assets believed to be in excess of 486. 2 billion Swiss Francs. POLITICAL STRENGTH: Since every person in the Soviet Union must be a member of the Communist Party, an incredible agent network of over 200 million citizens have infiltrated the governments of most Pan African, Pan Indian and Pan Asian governments with suspected strongholds in Mexico City and Vancouver. AFFILIATIONS: World Democratic Society; Asian Defense League; Freedom Consortium. SEE ALSO: Henderson, D. K. and Chou, K. L. , Soviet Terrorist Activities. 0 4 RED EAGLE PASSES HAWK IDEOLOGY: To resist Soviet aggression against any first and second world powers. CURRENT TITULAR LEADER: General Gunter von Esling, Supreme Commander of Allied Forces. BASE OF OPERATIONS: Headquarters, Unified Operations, London; Northern Theatre, Oslo; Southern Theatre, Madrid. Non-regular forces, including guerrilla and resistance forces, about 1. 7 million. [. . . ] (Hint: hit one of the function keys to find out who that key is assigned to). You will see a message "To Player [Side]" at the top left side of the screen. The F8 key sends a message to all other players. SERIAL GAME Red Alert is designed to be played as a head-to-head game either by modem or null modem link. A null modem link is a special cable which you should be able to purchase at your local computer supplier. Such a link allows two computers which are within 30 feet of each other to be connected. SERIAL GAME PRELIMINARIES 9 0 8 SELECT SERIAL GAME DIALOG ALSO FIND CRUSHED 3 3 1 0 Before you can play a Serial game, you will need to configure Red Alert with the appropriate settings. Then, select "Modem/Serial. " Select SETTINGS from the "Select Serial Game" dialog. SERIAL GAME SETTINGS 0 SETTINGS DIALOG This takes you to the "Settings" dialog where you can set up your default serial communications settings. Select the COM PORT (and under DOS your IRQ) which correspond to your modem or serial port along with the baud rate that you intend to use. It is important that the selected baud rate is at least the speed of your modem. Once you are happy with the settings, click on SAVE and you will be taken back to the "Select Serial Game" dialog. For DOS users, here are the default COM PORT/IRQ combinations: PORT COM1 COM2 COM3 COM4 IRQ (default) 3F8 2F8 3E8 2E8 4 3 4 3 2/9, 5 2/9, 5 IRQ (alternate) Also in this dialog you can enter a custom Modem Initialization string (separate multiple lines with a "|" [vertical bar or "pipe" character]) as well as a Disable Call Waiting string. If you do not know what these terms mean, you should leave them in their default settings. If your name is the same as another player you must enter a different name. If your color is the same as another player the computer picks an available color for you. The game commences when the host player clicks OK. SENDING MESSAGES From the "Host Serial Game" or "Join Serial Game" dialog, typing your message on the keyboard and pressing [Enter] will send it to the other player. Within the game, pressing the F1 key sends a message to your opponent. You will see a message "To Player [Side]" at the top left side of the screen. SKIRMISH MODE Red Alert supports a new multiplayer option called Skirmish Mode. Skirmish mode is one player against up to seven computer controlled opponents. The computer opponents will build up their bases and will create teams of units for attack and defense. The computer opponents can be made allies and the computer players will fight amongst themselves. TERRAIN EDITOR Command & Conquer: Red Alert allows you to create your own multiplayer battle fields using the Terrain Editor. Due to production limitations, information and instructions on how to use the editor are located in the readme. txt file on both Command & Conquer: Red Alert CD-ROMs. 1 6 3 NO BLEEDING RESPOND 3 7 ARMOR: Heavy PURPOSE: Allows construction of all other base structures The Construction Yard is the foundation of a base and allows the construction of other buildings. POWER PLANT ARMOR: Light PURPOSE: Provides power for base structures The standard Power Plant. Power output is directly related to the Power Plant's condition, so protect them during battles. ADVANCED POWER PLANT ARMOR: Light PURPOSE: Provides power for base structures This large, high-yield structure handles the energy strains of some later, more powerintensive structures and defenses. ARMOR: Light PURPOSE: Smelts, stores, holds, and converts ore into spendable credits The Refinery smelts ore into its component elements. The Refinery can store up to 2, 000 credits of smelted ore. ORE SILO ARMOR: Light PURPOSE: Holds smelted ore This Silo can hold up to 1, 500 credits of smelted ore. [. . . ] Please read your modem manual for information about initializa n strings. strings by using a "|" (vert l bar or "pipe") to separate lines. Under Windows 95 we automatically turn o ror correction and data compression. ALL WAITING: If you have Call Waiting on your phone line and a ca mes in, you can lose your modem game connection. Most phone companie ow you to disable this feature for the duration of one call (i. e. [. . . ]

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