User manual GAMES PC CONQUESTS OF CAMELOT-THE SEARCH FOR THE GRAIL

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Detailed instructions for use are in the User's Guide.

[. . . ] and Canada) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211 Infogrames Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223 xix GAME REQUIREMENTS AND INSTALLATION "Even the tallest tower begins with the first stone. " In the beginning. . . the Earth was without form and void. Here's how. 1 Requirements Before you install the Civilization® III CD-ROM game, make sure your computer has everything you need: · · · · · 300 MHz Pentium® II processor or better (for best performance, we recommend at least a 500 MHz Pentium II); At least 32 MB (megabytes) of RAM (for best performance, we recommend 64 MB or more); 4X speed CD-ROM drive (or faster); Video card compatible with DirectX® 8. 0a and capable of at least 1024 x 768 resolution and 16-bit color depth; Sound card compatible with DirectX 8. 0a; · · · · Mouse (or some other device that fulfills the same function); Windows® 95, Windows 98, Windows Me, Windows 2000, or Windows XP; DirectX 8. 0a (which you can install as part of the installation process); and Sufficient empty space on your hard drive. How much you need depends on how much of the game you choose to install. The minimum required is 500 MB (plus an additional 50 MB for the swap file). If you think you have all of this, but still have a problem running the game, please contact Technical Support for assistance. Installing If you have all of the required equipment and software, then it's time to install the game. To do so, follow these instructions: · · Turn on your computer, open the CD-ROM drive, place the Civilization III CDROM in it, and close the drive. [. . . ] If you want to limit the automated Worker's efforts to only the city it's currently nearest, use [Shift]-[I] instead. If you press [Shift]-[A], the automated Worker will not replace already existing improvements. For example, if you use [Shift]-[A], the automated Worker will not mine an irrigated Desert. Explorers Explorers are non-combat units that treat all terrain as if there were roads across it. That is, movement from square to square costs them only one-third of a point. Their bravery and resourcefulness makes them ideal for opening up new continents and discovering the far reaches of a landmass quickly. The risk is that Explorers, like Settlers and Workers, have no way to defend themselves and can be captured by any military unit. 89 Barbarians Barbarians are small tribes of raiders that are not part of any opposing civilization. They always carry the color white. You can set the likelihood and frequency of barbarian attacks in the initial game choices you make. You will encounter them periodically as your civilization begins to expand and grow. They arise from villages in unsettled parts of any continent. Because barbarians can appear in any unsettled area, it is important to defend your cities with at least one military unit. Barbarians arise in areas that are outside the borders of any civilization. They will appear at the same distance from civilizations. Thus, expanding your network of cities over a continent eventually removes the threat of barbarians, because the entire area has become more or less civilized by your urban presence. When you find and invade a barbarian tribe's encampment, you wipe out the threat that particular group posed. The village is destroyed and will create no more units. (Any units already outside the village, however, continue to exist. ) You also gain financially, as some of the horde's plunder is always found in the village. 90 "It is in the pursuit and study of the natural sciences that mankind provides the greatest evidence of his nobility, of his spark of the divine. " As humankind progressed by fits and starts through the ages, civilizations rose and fell, their success or failure due to what knowledge they acquired and how they employed it. 9 CIVILIZATION ADVANCES Those who first acquire new knowledge are often able to employ it to build a more powerful position, but there have been many cases when civilizations obtained some new invention first and failed to use it to their advantage. The pace at which a society develops and implements new knowledge depends on many factors, including its social organization, economic organization, geographic location, leadership, and competition. The concept that progress is inevitable--or even that it's desirable--is a relatively recent phenomenon. For most of human history, the pace of progress was so slow as to be barely detectable, but since the Industrial Revolution, the pace of advance and change has dramatically increased. Rapid change is now considered normal. The Concept of Civilization Advances Scientific research is what drives your civilization's intellectual growth. The science each city generates every turn represents spending on research, a percentage of the total income from commerce the city brings in. You can adjust this percentage (for your civilization as a whole) with the Science Rate controller on the Domestic Advisor's screen. A low science rate generates advances slowly; a high rate generates them more quickly. The scientific research being performed by each city in your empire is listed in the Domestic Advisor's report. One example is that inland cities can never build ships, so ship units never appear on their production menus, even if you have discovered seafaring advances. Another is that cities without access to the requisite strategic resources (Horses for mounted units, for instance) cannot build certain items. After you acquire a new advance, your Science Advisor appears again to ask for a new topic to research (or to verify your previous instructions). The list of choices is updated with each new discovery to reflect your growing knowledge base. Advances you acquire from minor tribes and diplomacy no longer appear on the list of choices since you've already discovered them. If by chance you're given the civilization advance your scientists are currently researching, your Science Advisor immediately switches the research effort to a new topic of your choice. Optional Advances To move forward from one scientific age to the next (and gain access to the advances in that age), you're required to successfully research almost all of the advances available in your current age. The only exceptions are advances that fall into the category of optional. 94 Ancient · · · · Horseback Riding Literature Monarchy Republic Middle Ages · · · · · · · · Chivalry Democracy Economics Free Artistry Military Tradition Music Theory Navigation Printing Press Industrial · · · · · · Advanced Flight Amphibious Warfare Communism Espionage Nationalism Sanitation These advances are not required, but can certainly be useful. Optional advances frequently make construction of Great Wonders possible. 95 Future Technology After your scientists discover the last of the named advances, they can begin researching futuristic advances. These not-yet-imagined civilization advances are collectively known as "Future Technology. "When your civilization accumulates enough scientific research to finish one unit of Future Technology, you can research another. Each Future Technology you discover adds to your final score (see "Scoring" in Chapter 14:Winning the Game for other ways to boost your final total). Special Advance Effects A number of the advances have effects independent of the new units and improvements you can build. We summarize these effects here. Each advance's Civilopedia entry also lists all of its effects. A nc ient Adva nce s Construction: Workers can build Fortresses. Writing: Allows you to establish Embassies, sign right of passage agreements and military alliances, and trade communications with other civilizations. M idd le Age s Adva nce s Astronomy: Allows trade to take place over Sea squares. Knowledge of bridge building causes movement bonuses to apply when crossing a river on a road. [. . . ] OWNERSHIP; COPYRIGHT: Title to the Software and the Documentation, and patents, copyrights and all other property rights applicable thereto, shall at all times remain solely and exclusively with Infogrames Interactive and its licensors, and You shall not take any action inconsistent with such title. The Software and the Documentation are protected by United States, Canadian and other applicable laws and by international treaty provisions. Any rights not expressly granted herein are reserved to Infogrames Interactive and its licensors. OTHER RESTRICTIONS: You may not cause or permit the disclosure, copying, renting, licensing, sublicensing, leasing, dissemination or other distribution of the Software or the Documentation by any means or in any form, without the prior written consent of Infogrames Interactive. You may not modify, enhance, supplement, create derivative work from, adapt, translate, reverse engineer, decompile, disassemble or otherwise reduce the Software to human readable form. LIMITED WARRANTY: Infogrames Interactive warrants for a period of ninety (90) days following original retail purchase of this copy of the Software that the Software is free from substantial errors or defects that will materially interfere with the operation of the Software as described in the Documentation. This limited warranty: (i) applies to the initial purchaser only and may be acted upon only by the initial purchaser; and (ii) does not apply to any patch, update, upgrade, modification, or other enhancement provided by Infogrames Interactive with respect to the Software or the Documentation or to any bonus game provided by Infogrames Interactive at no extra charge as part 218 of the Package, which are provided on an AS IS BASIS ONLY. [. . . ]

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