User manual GAMES PC INDIANA JONES AND THE LAST CRUSADE THE GRAPHIC ADVENTURE GRAIL DIARY

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Manual abstract: user guide GAMES PC INDIANA JONES AND THE LAST CRUSADETHE GRAPHIC ADVENTURE GRAIL DIARY

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[. . . ] Perhaps the harsh cut of the wind or a storm in the forest does not alarm such adventurers. If that is so, I am certain our woods, streams, and caverns will attract your interest, offering many a delightful diversion. Even the otherwise abysmal village of Barovia boasts a charming cemetery. that is, stays long enough in this harsh and unyielding home of mine, I may require its presence. [. . . ] An extra sword thrust, delivered with blinding speed, may prove the difference between the living and the dead, and high-level fighters such as paladins and rangers are able to attack more often with such melee weapons. Prime Requisite: Strength Races Allowed: All Weapons Allowed: All 39 Paladins Paladins radiate an aura of protection, a shield of sorts which causes their attackers to suffer a penalty even before these elite warriors have unsheathed their swords. In this and other magical abiliies, paladins prove themselves as more than mere fighters. Walking the most difficult path of any class, the paladin abides by the rules of lawful good and leads others by the example of his chaste and pious ways. The life of a paladin can become an horrendous challenge, one too great for any mere mortal to bear. The very aura of the land, in time, may convince the paladin that he has been betrayed by his gods and turn even the most pious among them to evil, though this is thought to take many years. In addition to skill with all types of arms and armor, paladins possess extra resistance to magical attacks and poisons. And once per day they can heal with their lay on hands ability, a skill similar to a cleric's cure light wounds spell. By the time they've reached the third level, paladins can turn undead as well as a cleric two levels below their own. Once they reach the ninth level, paladins can use certain cleric spells, praying for them and casting them exactly as the clerics themselves do. High-level paladins, like other high-level fighters, can attack more often with melee weapons. Prime Requisites: Strength, Charisma Races Allowed: Human Weapons Allowed: All 40 Thieves Thieves accept no single rule or philosophy by which to run their lives. While some, with sleight of hand, may steal change from a beggar's cup, others may share their ill-gotten prizes with the less fortunate. Constitution measures the fitness, health, and physical toughness of your character. A high score in this area boosts the total number of hit points your character receives, and with more hit points, your character becomes all the more difficult to kill. Intelligence becomes a key factor in a character's ability to memorize and use spells. Mages especially must be highly intelligent to learn and use their repertoire of magic. In all, this quality measures memory, reasoning, and learning ability. Wisdom ensures that the character possessing it is less susceptible to magic. Likewise, a low score in this area (7 or less), leaves a character open to the slightest spell. Clerics find that a high Wisdom score (13 or more) enables them to cast extra spells. For more information, see the "Cleric Wisdom Spell Bonus" table on page 87. Charisma and its value lie embodied in the words persuasive and commanding. For a character with high personal magnetism and the allure which persuades others to accept their leadership, the way lies open to join that elite group, the paladins. ABILITY SCORES These numbers are a summary of natural faculties and abilities. [. . . ] (SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. ) The enclosed software program and this rule book are copyrighted. This rule book may not be copied, photographed, reproduced, or translated or reduced to any electrical medium or machine-readable form, in whole or in part, without prior written consent from SSI. The program accompanying this rule book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). [. . . ]

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