User manual GAMES PC MECHWARRIOR 4-MERCENARIES

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[. . . ] SAFETY WARNING ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] You determine the map and the 'Mechs to engage. MULTIPLAYER Up to 16 players can engage in one-on-one or team combat. To connect to a multiplayer game, go to the Microsoft® MSN® Games site at www. zone. msn. com or click Multiplayer on the Main Menu. CONNECTION TYPES Before you can join or host a game, you must establish a connection. ISDN Games are played over an Integrated Services Digital Network (ISDN). LAN Games are played over a Local Area Network (LAN). 16 17 FINDING SOME ACTION TO HOST YOUR OWN GAME 1 In the Multiplayer screen, select a connection from the list, and then click Host. If you need to remove a player from the game, click his or her status button, and then click Kick Out. TO JOIN AN EXISTING GAME 1 In the Multiplayer screen, select a connection from the list, and then click Connect. 2 In the Server Browser screen, select an available game from the list, and then click Join. If you want to chat with other online players before joining a game, click Zone Chat and then follow the instructions on the screen. When you're ready, click Ready or click the status box next to your 'Mech to change status from standby to ready. MULTIPLAYER GAME TYPES The following describes the multiplayer games available and the scoring for each. You get points for killing the enemy and destroying enemy weapons and components. The size of your 'Mech determines your bonus--lighter chassis score more points per kill and damage inflicted than heavier chassis. DESTRUCTION (TEAM AND INDIVIDUAL) Kill your opponent as many times as you can in a given time frame. MISSION PLAY (TEAM) Each of two teams in a structured conflict receives a set of mission objectives. Play continues until a team meets its objectives, a time limit elapses, or all players from one team are destroyed. 18 19 BATTLE STRATEGIES KNOW YOUR ENEMY Study "BattleMech Specifications, " page 23, or the Specs. pdf file to compare your 'Mech to those of your opponents. Note your enemy's armor, weapons, and weapon ranges, and then choose a 'Mech that counters well. The Specs. pdf file is in the Goodies folder on MechWarrior 4: Mercenaries Disc 2. USE YOUR SENSORS All 'Mechs carry battle awareness sensors that detect 'Mech power signatures and radar signals. To lessen an enemy's ability to see you, power down (press S to shut down and power up). Or switch your radar to passive so it receives signals but does not transmit (press CTRL+R to toggle radar between active and passive). ASSESS ENEMY VULNERABILITY When you place your HUD reticle over a targeted 'Mech (press E to cycle through targets), you see an assessment of its damage. [. . . ] Each hardpoint is color-coded to indicate the weapon type it accepts: Green indicates missiles, red is energy weapons, yellow is ballistic weapons, and white means it is an Omni hardpoint (capable of holding any weapon type). 32 33 WORKING IN THE MECHLAB ARMOR Protect your 'Mech with the following chassis platings. · Ferro Fibrous: The standard armor, which provides good general protection. (Not all components fit on all chassis. ) · ECM decreases enemy sensor range and effectiveness. · BAP, a targeting system, increases your sensor range and effectiveness. [. . . ]

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