User manual GAMES PC MEDIEVAL-TOTAL WAR

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Detailed instructions for use are in the User's Guide.

[. . . ] If you experience any of these symptoms, consult a doctor before playing this game. If you experience any dizziness, nausea, or motion-sickness while playing this game, stop the game immediately. Consult a doctor when any discomfort continues. CONTENTS HAIL COMMANDER!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 PRODUCT CARE Handle the game discs with care to prevent scratches or dirt on either side of the discs. [. . . ] Success means an immediate financial bonus, and control of any trade resource the foreign merchant may be standing on. Failure could either mean an annoyance or the end of the aggressor's career. · Right-click on a foreign merchant to make an Acquisition attempt. The chance of success will be shown on a panel ­ press the Acquisition button to proceed. · A merchant's Finance rating is the primary factor in determining success or failure. · Acquisition is not an act of war, though it may well annoy the faction that you are attacking in this economic manner. Using Priests & Imams Preaching ­ Passive ability Priests and Imams are constantly spreading their faith in the region they are in, which effectively "converts" a percentage of the population from the other religions, over to his faction's religion. A Priest or Imam's Piety rating directly affects how great a percentage of the population that they can convert. Multiple Priests or Imams can work in a region together to convert the population more quickly. Preaching in another faction's lands is not considered a diplomatic transgression or an act of war. Denouncing ­ Active ability Priests and Imams can rid their lands of Witches and Heretics by attempting to denounce them at a trial for Heresy. An Assassin's Subterfuge rating directly affects their chances of assassinating a target successfully. Some traits that an Assassin can earn will improve or worsen the chances of success for assassination. Unlike most agent actions, if caught, an assassination attempt will be counted as an act of war. If the Assassin succeeds however, the enemy is none the wiser ­ secrecy is part of the success. Sabotage ­ Active ability Sabotage works much like Assassination, except that the target is always a building in a settlement. Success means the targeted building is destroyed, and their faction will be unaware as to who was responsible. Failure will mean that the Assassin will either be driven away without completing the job, or killed in the event that they are caught in the act. The chance of success will be shown on a panel, if not click on the "Sabotage" tab ­ press the Sabotage button to proceed. An Assassin's Subterfuge rating directly affects their chances of sabotaging a building successfully. 34 · Sabotage Traits. Some traits that an Assassin can earn will improve or worsen the chances of success for assassination. 35 · Act of war. Sabotage is an act of war, with similar consequences as described under assassination, should the assassin be caught. [. . . ] Sega's total liability shall not exceed the actual price paid for the Game Software. TERMINATION Without prejudice to any other rights of Sega, this License shall terminate automatically if you fail to comply with its terms and conditions. INJUNCTION Because Sega would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Sega shall be entitled, without bond or other security or proof of damages, to take such action as may be required, including seeking an injunction and other equitable remedies, in addition to any other remedies available to it under the applicable law. INDEMNITY You agree to indemnify, defend and hold Sega, its partners, affiliates, contractors, licensors, officers, directors, employees, and agents harmless from all claims, damages, costs and expenses (including legal expenses) arising directly or indirectly from your acts or omissions to act in using the Game Software pursuant to the terms of this License. [. . . ]

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