User manual GAMES PC PAX-ROMANA

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[. . . ] WARNING Fixed or stationary images can do irreversible damage to the cathode tube of your TV by marking definitively with luminophores. This is the reason we recommend that you avoid using video games repeatedly or for extended periods of time on wide screen projection TVs. WARNING EPILEPSY Before a video game is use by you or your child. Certain people may suffer from epileptic fits or lose consciousness after viewing certain types of blinking lights or light sources in our daily environment. These people are exposed to fits when they watch certain televised images or when they play certain video games. [. . . ] Target nation receives temporary CB for 12 months against active nation. · Support Pretender ­ Active nation receives temporary CB for 36 months. Target nation receives temporary CB for 24 months against active nation and, if she declares war within 12 months, get no Plebis penalties for doing so. Evolution of Relations Value takes place either each 12 months (more or less), or when the situation arises. 28 F. DIPLOMATIC REQUESTS There are seven main different types of diplomatic Requests, as follows: · Make Peace · Declare War · Pay Tribute · Send Contingent · Break Alliance · Close Trade · Open Trade G. · A decision of the game-controlled nation, · A player decision (in strategic scenarios) or a successful vote of the Senate in favor of a war declaration motion (political scenarios), · A consequence of an event, · A consequence of a nation following her allies implicated in a war, · A response of a nation to a diplomatic request from another nation. DECLARING WAR A nation has to declare war on another nation before it can attack any of their units, cities or regions. MULTIPLE WARS Wars are always on a pair basis, in the same spirit as the diplomatic alliances. A nation can be implicated in multiple wars, but with the following consequences and limitations: · A war is always versus a single enemy nation (and its allies), · If at war with the allies of a nation (after the allies have confirmed their entry in the war), each of the separate wars is considered as an individual war, · You become at war nearly automatically with all clients and subjects of a major nation you declared war on or were declared war upon by, · Minor clients and subjects make automatically peace when their major patron does so. 29 PEACE Peace is the consequence of entering successful peace negotiations. Note however that Pirates, Bandits and Revolts are never considered at peace with a nation. Peace can occur for two reasons: · A nation (or major nation and its clients/subjects) offers peace and the enemy nation (and its clients/subjects if enemy major) accepts it. · Whenever a nation has reached the minimum allowed Plebis level (i. e. is standing at ­100), and it receive a result that would lower it further, she will automatically offer unconditional peace (the AI decides the spoils of war ­ see also below) which her enemies will automatically accept. PEACE RESOLUTION WINDOW The Peace window displays an arrow tipping to the winning side, i. e. The color of the background, as well as a series of stars/bones show how the war is going. · The levels of the Spoils of War depend on the Peace Differential. PEACE DEMANDS Acceptance or refusal will be a function of the AI and the diplomatic resolution system. The 9 different types of Spoils of Wars are the following: Take/Give Region Taking/giving a region from/to the enemy is the simplest and lowest form or level of spoils. The window shows a list of potential regions that can be taken, with limitations and costs. Demobilize Forces Demobilization of the loser's forces comes into 2 different but similar forms, Demobilize Army or Burn Fleet. In both cases, a percentage of the selected armed forces will be eliminated as a peace condition. No Alliances Allowed The loser cannot engage in any alliances for a certain duration of time, and concerning only Alliance, Subject, Client, Annexation agreements. The loser may still offer friendships and close/open trade with other nations (except no closure to the victor is allowed). This option cannot obviously be selected if the loser has no Subject nations. · This option cannot be selected unless the winner has taken the loser's capital city OR destroyed all the loser's military units. · In addition, it cannot be asked of a major nation (or offered by a major nation). 30 Annexation This winner just completely takes over the loser. [. . . ] Senator faction loyalty ignored * Forum - Baths - Passive ­ Protects own's Senator from recruitment FAMILIAL ALLIANCE * Forum - Baths - Active - Cannot be played on a Senator that has already received a "Wedding" stratagem from another faction (see previous one), whatever the result ­ Senator faction loyalty ignored. * Forum - Baths - Passive ­ Protects own's Senator from recruitment GRAFT * Forum - Basilica - Active - bonus to recruiting at some gold cost * Forum - Baths - Active - bonus to recruiting at some gold cost * Forum - Temple of Vesta - Active - bonus to influencing / omens at some gold cost * Forum - Baths - Passive ­ Protects own's Senator from recruitment at some gold cost RELIGIOUS FERVOR * Forum - Temple of Vesta - Active - bonus to influencing / omens at some gold cost GLADIATOR * Forum - Taverna ­ Free Gladiator Show * Forum - Taverna - One more extra game, must be Gladiator Show. CHARRIOT DRIVER * Forum - Taverna ­ Free Chariot race * Forum - Taverna - One more extra game, must be Chariot Race. 52 SATYRICAL PLAY * Forum - Taverna ­ Free Satyrical Play * Forum - Taverna - One more extra game, must be Satyrical Play. POISONNING * Forum - Baths - Active ­ eliminate target senator (at some risk) ASSASSINATION * Forum - Baths - Active ­ eliminate target Senator (at some risk) * Forum - Basilica - Active ­ eliminate target Eques (at some risk) DOMUS INFLUENCE PEDDLING * Target faction loses stratagem PROSCRIPTION * random number of opponents Eques eliminated EULOGY * Free gain of Popularity PARTY COMMITMENT * No Senator of your faction in the Baths next Forum. [. . . ]

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