User manual GAMES PC PIRATES OF THE CARIBBEAN

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Manual abstract: user guide GAMES PC PIRATES OF THE CARIBBEAN

Detailed instructions for use are in the User's Guide.

[. . . ] 23 Installing the Game Insert the Pirates of the Caribbean Disk 1 CD and run the setup. exe if it doesn't start automatically. Follow the on-screen instructions to install. Controls SAILING (1ST PERSON) Left Mouse Button. Cancel/Main Menu MAIN MENU OPTIONS New Game Start a new game of Pirates of the Caribbean. Resume Game Only available when you access the Main Menu during a game. This allows you to go back to playing the game. Load Load a saved game. Save Only available when you access the Main Menu during a game, and will only be available while on land. [. . . ] These areas provide different types of game play that complement the main, random, and freeform game styles. You can "quick travel" to different town locations by pressing the Enter key, selecting the location you wish to travel to, and then pressing the Enter key to travel. When you walk through a town, you can easily identify each of these locations by the signs over their doors. The Town Hall does not have a sign, but you won't be able to miss it; it's always the largest building in town. In addition, one of the guards by the town gates is usually kind enough to tell you where each of main buildings are situated. 10 11 Dialog interface By approaching an NPC who is not in combat and pressing the Spacebar, you can initiate dialog. Scroll the dialog window up/down using the Up/Down arrow keys to read additional dialog and view your options for a response. By speaking with NPCs you will receive news, quests, and information about people or events. You can only exit dialog by selecting different dialog options or using the Spacebar. The dialog interface also serves to launch the sub-menus for various trade folk. For example, when speaking with a shipbuilder you can opt to discuss repairs on your ship. You then will be presented with a shipyard interface that handles the functional work of repairing, selling, and purchasing ships. STORE - TRADE/SELL/BUY The store interface allows you to transfer trade goods to and from your ship and to purchase items from storekeepers or street vendors. A tally of the number of units available and the amount of gold sought is displayed for each item. The available free space in your ship's hold is also displayed, allowing you to also consider the weight and the amount of hold space occupied by trade goods. There are many types of trade goods in Pirates of the Caribbean, not including the four types of cannon shells. Here is a partial list of goods, with their average price and weight: Tradegood Knippel* Grape* Bombs* Cannonballs* Chocolate Sugar Wine Linen Rum Tobacco Coffee Mahogany Wheat Ebony Planks** Sailcloth** Average price 20 10 50 2 14 6 12 8 6 10 14 16 4 25 4 3 Weight 5 2 3 3 2 2 2 3 1 4 2 4 2 6 4 3 SHIPYARD ­ REPAIR/PURCHASE/SELL Within the shipyard interface you can make repairs to the hull and sails of your ship, or ships within your convoy. The availability of select ship types is often dependent on the skill of the captain, but is also based on the capacity and size of the local shipyard. Not all shipyards can offer large ships. SHIPYARD ­ CANNONS You can change the cannons on your ship, or any of your companion ships, through Shipyard dialog as well. To change the cannons you'll need to choose the appropriate option in dialog. Then select the ship you want to change, highlight the new cannons, and click on the Install button. The kind of cannons you can purchase will be limited by the ship you are refitting, as each ship has a max cannon size that cannot be exceeded. TAVERN - HIRING INTERFACE. Hiring crew is an important function for every captain. Proper ship operation requires a regular resupply of men due to losses at sea. From there you can assign the ship to which you want to allocate the crew, and check the current status of moral with the standing crew. The cost of crew varies based on the local government and the reputation of the captain doing the hiring. * For this type of good, one unit means 20 shots. [. . . ] Griffin Lesher Todd Howard Denise Kidd Cindy Tallent Chris Takami Kelly Tofte Zoe Vaughn Teresa Vaughn Steven Green Istvan Pely Jennifer KobayashiWesterlund Disney Interactive Sr. Producer Chris Takami Producer Keith Hargrove Assistant Producer Jaime Serrano Rights Administration Manager Tamira Webster Marketing Manager Nichol Bradford Director, PR Angela Emery Promotions & Synergy Manager Deborah Lawson Marketing Director Bob Picunko Disney Interactive Quality Assurance David Arnspiger Eitan Levine Stephen Lewis Esperanza Montano Luigi Pardo Robert Torres Special Thanks Sanjeev Lamba Chris Drews Steve Gilbert Dan Winters Graham Hopper Jerry Bruckheimer KristieAnne Reed Pat Sandston Nancy Cho Ryan Fons Tom Kier Susan Lambert Sasha Lord Georgia O'Conner Lance Porter Jack Pan Jeff Powers Dave Wong Art Lead Artist Anry Supervisor Yury Rohach Animation Sergey Kapitsin Modelling Alexey Malnov Elena Sablina Kesha Anton Ioilev Pavel Ledin Igor Kudryavtsev Natalya Kozlova Sound and Music Music created by Yury Poteenko Sound Engineers Yury Lenin Gennady Gerasimenko Julia Korpacheva, soprano, International contests laureate Leonid Lebedev, flute, Honoured artist of Russia, Soloist of the State academical philarmonic orchestra Michael Urman, bassoon, Soloist of the State academical philarmonic orchestra Sergey Tichonov, oboe, Soloist of the Grand philarmonic orchestra Leonid Voznesensky, French horn, Honoured artist of Russia, Soloist of the State academical philarmonic orchestra Programming Lead Programmer Dmitry Demianovsky Programmers Maxim Spirenkov Ivan Shcheblykin Nikita Kurnosov Pavel Ostapenko Vladimir Korotkov © 2003 Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks, ZeniMax and their respective logos are registered trademarks of ZeniMax Media Inc. Other product and company names referenced herein may be trademarks of their respective owners. [. . . ]

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