User manual GAMES PC THE SETTLERS II-10TH ANNIVERSARY

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[. . . ] Ref: 2204013 WARNING: READ BEFORE PLAYING A very small percentage of individuals may experience epileptic fits when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic fit in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior fits or epilepsy. If you, or anyone in your family, have an epileptic condition, consult your doctor prior to playing. [. . . ] Players are connected over the Internet with a game server defined by the host. This is basically the same as the option "Host LAN Game", except that connections to the game are not made through a LAN, but over the Internet. Sooner or later, a stonecutter will have used up all of the stone in his quarry. However, if a geologist discovers stone deposits underground, a stone mine can be built on the location of the find which also produces stone blocks for building. You should make sure that buildings which work together closely are also situated near to each other to prevent transport routes becoming too long. Every production building is dependent on one or more of the other build- HOST INTERNET GAME: SETTINGS: Once all players have confirmed that they are ready by ticking a checkbox, the game starts automatically after a few seconds. Here too there is a "Back" button, which takes you back to the Main Menu and resets all changes made to the settings to their default values. 4. Gameplay This chapter introduces you to the basics of the Settlers world. However, if you can't wait to get started on your settlement and want to dive in straight away, we recommend that you go through the tutorials first to learn the most important points of the game before tackling a campaign, a freeplay game, or a multiplayer game. A general hint:The left mouse button is used to select a function, the right mouse button closes a window or cancels an action. This means that, if you wish, you can play the entire game with the mouse without having to use the keyboard at all. 4. 1 Beginning the game At the beginning of the game you have exactly one building: the headquarters. The first thing you need to do is lay the foundations for the economy of the settlement. A stock of goods to get started with is given to you at the beginning of the game. It's stored in the headquarters and includes planks and stone blocks. However, to avoid running out of stocks, you'll need to build up a functioning building industry. The first thing you should build is a woodcutter's hut, around which a woodcutter fells trees, and a sawmill where the logs are made into planks. However, all of this only works if your buildings are connected to the headquarters by roads. 6 7 ings, or supplies other buildings with the goods they need. Closely connected with this is the exploration of territories outside the borders of your settlement. These areas are blacked out to begin with, but they can be made permanently visible by sending out a scout to explore them. To improve the scout's effectiveness, you can build a lookout tower near a border. This significantly extends the scout's range, as he can see much further, even over hills and water. Roads are automatically improved in the course of the game when the volume of transported goods reaches a certain level. [. . . ] If it displays a diagonal black stripe, the building is within medium distance of the enemy border. Military buildings near a hostile border fly a white flag with a black cross. · The number of blue banners on the flagpole shows how many soldiers are currently in the military building. 4. 5 Seafaring To navigate rivers and oceans, you need boats and ships, both of which are made in the shipyard. [. . . ]

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