User manual PINNACLE HOLLYWOOD FX

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[. . . ] Bernardo Ave Mountain View, CA 94043 www. pinnaclesys. com License Agreement This End User License Agreement ("License") is a legal agreement between you and Pinnacle Systems ("Pinnacle") regarding Pinnacle's software and the accompanying documentation (collectively, the "Software"). IF YOU DO NOT ACCEPT OR UNDERSTAND THE TERMS OF THIS LICENSE, YOU SHOULD NOT INSTALL THE SOFTWARE AND PROMPTLY RETURN THIS PRODUCT TO YOUR VALUE-ADDED RESELLER. Subject to the restrictions set forth below, this License grants you a nonexclusive, perpetual license to (a) install the Software on only one computer; (b) use or authorize use of the Software on only one computer; (c) make one copy of the Software, in machine-readable form, solely for backup purposes; provided you include all copyright and other proprietary rights notices on the copy and (d) transfer the Software and this License to another party if the other party agrees to accept the terms and conditions of this License. If you transfer the Software, you must at the same time either transfer all copies to the same party or destroy any copies not transferred. [. . . ] Media items can only be deleted from an FX if they are not used by any Surfaces (so you must first reassign the media for any surfaces or delete any objects that use that media before deleting the media itself). PRO Save FX. . . Click on this button to save a new FX to disk and add its icon to the FX Catalog. A file requester will appear letting you select a folder and type in a name for the new FX. You must create the new FX within a subfolder of the Effects folder for its icon to appear properly in a group within the FX Catalog (see the FX Catalog chapter for more information on organizing FX). The icon created for the FX will match exactly what is currently scene in the preview, so set the preview slider appropriately to create a useful icon. 69 Hollyw ood FX User's Gu ide T oolbar PRO The Toolbar is an area of buttons allowing for incredible functionality. If a Media item is currently selected, a list of Filters will be displayed. A file requester will appear, letting you choose from the 3D objects available to Hollywood FX. These are found within the Objects folder within the Hollywood FX folder. Null objects are not rendered, but are used to create motion hierarchies and as reference positions for certain plugins. Selecting this lets you create a new Media item and select the image or video file immediately. A file requester will appear letting you select a media file, then the new Media item will be created, and you can modify its options. This lets you create a new Media item using a video track from the host application. This allows you to add a spoint, point or fill light to enhance a composite. This button allows you to package up your custom effects for easy sharing with other users. This button allows you to import 3D objects from other modeling programs. This is described in full detail below. · · · · · · · · 70 T h e Hollyw ood FX Dialog The Monitor Panel Click this button to play the entire preview one time. Change camera views while editing flight paths. Use this slider to move back and forth through the frames of the preview. Use Skip and Step buttons to jump to start or end of the preview and single frame step. The Monitor Panel provides a preview of your chosen FX and options. A number of controls are provided to adjust the preview itself. Loopin g Playback Bu tton The looping playback button starts and stops looping playback of the preview. When the button is pressed in, the preview will playback continuously. You can continue to change options or select a different transition while the preview is playing. Click the single playback button to play the entire transition one time. This is useful when you've made some changes and want to see the entire effect quickly. Sin gle Playback Bu tton Step Bu tton s Skip Bu tton s Step forward one frame or step backward one frame. [. . . ] The other values represent different fixed resolutions that the preview will be rendered at. Generally 160 x 120 provides a good balance of speed and quality on systems that do not have OpenGL hardware. This is a proprietary engine that is the safest for computers using non-standard display cards and drivers. It is also useful for when Hollywood FX is used as a filter because it supports Alpha Channels. [. . . ]

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