User manual SEGA ASTRO BOY
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Manual abstract: user guide SEGA ASTRO BOY
Detailed instructions for use are in the User's Guide.
[. . . ] Follow on-screen instructions and refer to this manual for information on using the software.
directional buttons
button
Memory Card (8MB) (for PlayStation®2)
ASTRO BOY is a memory card (8MB) (for PlayStation®2) compatible game. Insert the memory card into MEMORY CARD slot 1 before you turn on the game. A previously saved game of ASTRO BOY will be loaded automatically during start up. NOTE: ASTRO BOY requires a minimum of 356KB on your memory card to save each game. [. . . ] Astro can perform Special Moves whenever a Special Move Icon appears in the bottom left corner of the screen. Simply execute the displayed commands to give your enemy an attack they will never forget. Keep your eyes peeled and take advantage of all your Special Move opportunities!
Check Here !
BROWSE PAN LEFT/RIGHT POINT OF VIEW RESET CAMERA
directional buttons
W/R
button
Pulling Knockout Swing Around
SELECT button
Q
button
*Note that you cannot simultaneously control the camera angle and perform an action during first-person (Astro's point of view) mode.
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BASIC CONTROLS
BASIC CONTROLS
LOCK-ON CURSOR
Lock onto the target enemy using Q button when the blue Lock-On Cursor is displayed. Once the enemy is locked, Astro will automatically face the target enemy and remains this way until you press Q button again to release the lock. Check the status of the Lock-On Cursor based on the below chart.
ASTRO'S ABILITIES
Astro possesses seven amazing abilities that no other robot has. But these abilities cannot be used until Astro learns about them and their use throughout the game. The abilities you can control are flying and three Force abilities below (see P for all of Astro's abilities). . 5
LOCK-ON CURSOR
DIGIBEAM* X-RAY VISION ARM CANNON*
A
button button button
E D
SIZE & COLOR OF LOCK-ON CURSOR SIZE COLOR LOCKED Smaller
Green /Yellow*
UNLOCKED Wider Blue
*Digibeam or Arm Cannon cannot be used when the Sub Action (P . 11) is assigned to that button.
DIGIBEAM
Press A button to fire a laser beam from Astro's fingertips to attack enemies or melt down (burn down) solid objects. Hold down A button to project the laser as long as Astro has power left in the Force Gauge (P . 15).
*The cursor turns yellow to indicate your target enemy is locked on from a distance above ground. In most cases, F button will allow you to perform whatever the Action Icon represents. But when an enemy is locked, Astro will most likely Punch the enemy when locked to a green cursor, and Spin Attack when locked to a yellow cursor. When an enemy is unlocked (blue cursor), Astro will either Punch or Spin Attack based on the distance from the enemy.
X-RAY VISION
Press E button to see through objects with Astro's X-Ray Vision. The X-Ray Vision will also display names of surrounding buildings while flying through Metro City.
ARM CANNON
Hold down D button to charge the cannon, and release to fire. When the red target beam is displayed, the cannon is ready to be fired. Every shot requires a power of the Force Gauge.
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GAME START
Press the START button when the Title screen appears to display the Main Menu and start your game.
GAME SCREEN
MAIN GAME
Various information is displayed during gameplay. The screen below can also be viewed via the Pause Menu - SCREEN SETTINGS. HEALTH The gauge will decrease whenever Astro is attacked GAUGE game is over when the gauge is empty. SUB ACTION ICON (P . 11) ACTION ICON (P . 11) TIME COUNTER (BOSS) / COUNTDOWN (ENEMIES) *One of the above is displayed accordingly. FORCE GAUGE
MAIN MENU
FROM THE BEGINNING
Play a new game from the very beginning. When the game is over, select one of the options below from the Game Over screen.
RING COURSES
ONE MORE TIME!QUIT
Retry from the beginning of the battle or the same area of the city Return to the Title screen
There are two types of rings found in the skies of Metro City which allow you to practice Astro's flight. Pass through the yellow ring to start the course and pass through a series of blues rings which can be locked on to complete the course (*course ending in the yellow ring). [. . . ] In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at: · web site. . . . . . . . . . . . . . . . . . . . . . support@segaamerica. com
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. [. . . ]
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