Detailed instructions for use are in the User's Guide.
[. . . ] 1ST PRINTING JULY 99
TM
WORLD SERIES '99
OWNER'S MANUAL
SEGA ENTERPRISES, INC. 999-0813
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. [. . . ] 4. ) Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the Gam Mode. The contents of settings changes in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME TEST MODE are stored when the test mode is EXITed. If the power is turned off before EXITing, the contents of setting changes are ineffective. 6 - 3 GAME TEST MODE
TEST MENU INPUT TEST SOUND TEST GAME ASSIGNMENTS VOLUME SETTING BOOKKEEPING BACKUP DATA CLEAR ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Bring the arrow to the item of GAME TEST MODE in the SYSTEM TEST MENU, and press the Test button to display the TEST MENU peculiar to ZOMBIE REVENGE. Upon finishing the test, bring the arrow to EXIT and press the TEST button to return to the SYSTEM MENU MODE.
16
6 - 4 INPUT TEST This test displays the state of each switch. Display varies depending on the JOYSTICK TYPE setting in (3) GAME ASSIGNMENTS.
INPUT TEST 1P_START :OFF 1P_ABUTTON :OFF 1P_BBUTTON :OFF 2P_START :OFF 2P_ABUTTON :OFF 2P_BBUTTON :OFF
The XX value of 1P (2P)_STICK (XX, YY), indicates the middle value when the STICK is untouched. It indicates the minimum value when the stick is turned to the right, and the maximum value when the STICK is turned to the left. The volume setting is normal if the maximum value is between 70 and 8F, the minimum value is between 00 and 0F, and the maximum between F0 and FF. The YY value of 1P (2P)_STICK (XX, YY) indicates the
1P_STICK: (80, 80) 1P_BAT : 80
2P_STICK: (80, 80) 2P_BAT : 80
middle vlaue when the STICK is untouched. It indicates the minimum value when the STICK is turned down, and the maximum value when the STICK is turned up. The
PRESS TEST BUTTON TO EXIT
volume setting is normal when the middle value is between 70 and 8F, the minimum value is between 00 and 0F, and the maximum value is between F0 and FF.
The value of 1P (2P)_BAT indicates the minimum value when the BAT is untouched (face up) position. It indicates the maximum value when the BAT is rotated about half a turn until it is stopped. The volume setting is normal if the minimum value is between 00 and 0F and the maximum value is between F0 and FF. If any value is abnormal, return to the menu screen and take steps described in #4 "VOLUME SETTING". To return to the menu screen, press the TEST Button while holding the SERVICE Button down. 6 - 5 SOUND TEST This allows sound and background used in the game to be checked/ tested.
SOUND TEST PACKAGE01 PACKAGE02 BGM_PACK AMBIENCE UMPIRE SYSTEM TEAMCALL SELECT WITH SERVICE BUTTON PRESS TEST BUTTON TO EXIT
To check them, specify the appropriate item using the SERVICE Button and press the TEST Button to generate the sound. By default, the arrow is located at EXIT.
17
6 - 6 GAME ASSIGNMENTS
GAME ASSIGNMENTS
GAME DIFFICULTY NORMAL INNINGS 1 CREDIT 2 INNINGS FAVORITE OFF EXTRA INNING OFF ->EXIT
Allows game difficulty adjustments to be performed/ changed. SELECTION OF DESIRED ITEM 1. ) Press the SERVICE button to move the -> and bring it to the desired item. 3. ) After the device setting is finished, bring the -> to EXIT and press the TEST button.
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON TO EXIT
(A) INNINGS (FOUR SETTINGS LISTED BELOW This sets the number of innings that can be played in the VERSUS-COM mode. FOUR SETTINGS (listed below) If 1 CREDIT is set, when the game can be continued following I CREDIT 1 INNING the end of the sixth inning, the remaining three innings can be 1 CREDIT 2 INNINGS played on one credit. 1 CREDIT 3 INNINGS 1 CREDIT ALL INNINGS Allows the player all innings on one credit (B) GAME DIFFICULTY (VERY EASY, EASY, MEDIUM EASY, NORMAL, MEDIUM HARD, HARD, VERY HARD) (C) FAVORITE (OFF, Each team) Sets the favorite team. The favorite team becomes stronger than the other teams The favorite team name is displayed in the advertise. [. . . ] SW2: Check runner (for throwing); Move between bases (for defense); Return to base (for running) Enter command within acceptable time). START: Start game; Time out (for throwing, batting) The analog input on the I/O board uses the following channels: CH0: 1P ANALOG STICK VOLUME VERTICAL UP(FFH) DOWN(00H) CH1: 1P ANALOG STICK VOLUME HORIZONTAL LEFT(FFH) RIGHT(00H) CH2: 1P BAT MECHA VOLUME STANDARD POS. (00H) MAX(FFH) CH3: (RESERVE) CH4: 2P ANALOG STICK VOLUME VERTICAL UP(FFH) DOWN(00H) CH5: 2P ANALOG STICK VOLUME HORIZONTAL LEFT(FFH) RIGHT(00H) CH6: 2P BAT MECHA VOLUME STANDARD POS. (00H) MAX(FFH) CH7: (RESERVE)
31
REMOVING AND ATTACHING THE BAT MECHA If you need to remove the BAT MECHA as in the case of a failure, open control panel base and remove the BAT MECHA through the following procedure. To reinstall the BAT MECHA, reverse the removing procedure, being certain that the BAT MECHA is faced in the correct direction.
To prevent electrical shock, be sure to turn off power to the cabinet when removing or attaching the BAT MECHA
1. ) Remove the wiring connector (AMP 3P, white) located near the volume. 2. ) Remove the tamperproof screw clamping the bat center axis on the front side of the control panel. [. . . ]